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Messages - Tgr

#76
Quote from: StormySunrise on August 11, 2016, 11:50:27 AM
Is there anyway to change the fuel requirement on the smelters/smokers, im having trouble finding wood on an ice sheet :)

Why would this mod be balanced around ice sheets?
#77
I love the Glitterworld Expedition and Protectorate ideas (though not the title "Nergali" heh), I like that they are interesting concepts for factions but fit generic roles in the universe and backstory.

Mine is:

Military Deserters

"Which distant war these soldiers fled - and indeed, whether it is even still going on - is unclear. But the desperate times that led them here have not belied one of the few constants of human history: Deserters have a bad reputation for a reason."

(These soldiers should come in multiple flavors to reflect medieval to middleworld cultures which may have sprung up locally on the planet you are on, or perhaps spacers to represent similarly stranded troops or expeditionary parties from various navies. They should have good, but not excellent, standardized equipment in simply okay repair and chronic health conditions like malnourishment and disease.)

#78
I have a question, sorry to clog thread -

are the "other modpacks" (IE expanded prosthetics) included in this compilation or are they suggested as separately downloaded packs?

thanks!
#79
really awaiting A14 update, as I just bought this on steam and it appears to unify dozens of mods i already subscribe to!