Quote from: DoctorVanGogh on August 27, 2017, 09:42:56 AM
This mod only ever works with artificial parts. I had to add specific code to exclude natural organs
Hmm, I'll see if I go with your balancing or find and eliminate that code
I've tested your mod for a few hours and here's what I found:
Having the harvesting job be a doctoring work type leads to colonists butchering (vanilla bill) even though they're not assigned to cooking. I know where you are trying to go with the harvesting being of the doctoring work type, because it's basically surgery on dead patients, but this leads to designated doctors always harvesting and butchering corpses. Maybe the work type for the harvesting should be cooking (butchering) but requiring a certain level of doctoring, depending on the tier. I didn't have the opportunity to test this with the machining table yet but it looks like it'd be the same issue there too.
Steps to reproduce:
- Set up a butcher table
- Have one colonist be asigned only to doctoring
- Set up a 'Butcher creature' bill on the work table
- Colonist will butcher the creature for meat
Second bug, or rather incompatibility: The mod Basic Bridges adds fish and shellfish to the game that colonists will try to harvest. Upon finishing the job, the fish corpse will disappear and yield nothing. I don't know if it's the same with mega fauna and other mods that add animals, but you'd think it is.
Otherwise it's a great idea. With an option for the not-so-balance-focused people to enable natural organ harvesting it would be the mod that I have been searching for since A14.