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Messages - ajaviide

#31
Outdated / Re: [A16] Floored Re-Reupload V1.1.01
January 31, 2017, 04:24:17 PM
Hi, love it!
Especially the stripes :)
#32
Unfinished / Re: [16] Ajaviide small mods
January 30, 2017, 06:11:46 AM
border collie release 1.0 not yet 100% content with graphics but 90% , might update later :) https://ludeon.com/forums/index.php?topic=30102.0
#33
Outdated / [A16] border collie v1.0
January 30, 2017, 05:46:07 AM
                                                               
Google Drive link:
https://drive.google.com/open?id=0B9jLfm6PR-qsZmZKTXlwNVV2YzQ


                         



[attachment deleted by admin due to age]
#34
Unfinished / [16] Ajaviide small mods
January 29, 2017, 05:18:10 AM
Hello, i have made (still working on them) couple mods for my personal use.
This thread will have all of them when they are ready.

2 of them are usable already :
custom difficulty: adds 2 custom difficulties: custom difficulty is extreme with rough size raids.
                                                                           RPG difficulty is  extreme with some challenge raid sizes.
Google drive link:   https://drive.google.com/open?id=0B9jLfm6PR-qsZmZKTXlwNVV2YzQ

border collie - released : https://ludeon.com/forums/index.php?topic=30102.0

WIP Robodog - planning to add robot dog that eats chemfuel, still working on concept and art, i havent figured out the code yet tho, need to add custom diet i think (if someone wants to help , would be awesome)




#35
Unfinished / Re: Children and Pregnancy
January 28, 2017, 08:59:46 AM
Edit : resolved
#36
Help / Re: eating iron or chemfuel?
January 26, 2017, 02:21:56 AM
Hey thx for the tip.
I will polish up my collie mod ( my gf taking sweet time with textures ) and custom difficulty first.
I guess this robot dog will be my next project when i get to it.

cheers
#37
Help / eating iron or chemfuel?
January 25, 2017, 03:05:54 PM
Hello i was thinking about making robot dog mod.
It would be to difficult for me to make a charging station also i would like it to be a simple mod without extra stuff.
In vanilla game beavers eat wood , so i was thinking would it be hard to make it eat iron and/or chemfuel?
#38
cool
#39
Unfinished / Re: Children and Pregnancy
January 24, 2017, 04:51:27 AM
i had 6 babys also on my pawns second pregnancy :D I did save/load after 6th hoping it fixes the bug and it did! :) But they ate so much, i could not feed them, but i could not kill them either, so i just stopped playing that game :D
#40
Unfinished / Re: Children and Pregnancy
January 18, 2017, 03:27:08 PM
Oh really cool .
I havent noticed it here earlier , bookmarked it, going to try it later. It does exactly that what i liked most about facial stuff but without clutter :)
#41
Unfinished / Re: Children and Pregnancy
January 18, 2017, 10:34:20 AM
Thank You Cassiopeia.
#42
Unfinished / Re: Children and Pregnancy
January 18, 2017, 10:14:26 AM
Finally!
I can start making clans and stuff now :D Eugenics , breeding etc (more like in Dune not nazis he he)

Little bit sad it does not work with facial stuff, but its kinda buggy  anyway, good reason for me not to use it anymore :D
(i just loved the beards and hair not dissapearing with helmets on.

But this it totally worth it!

Im going to test it now , just had an random idea maybe at some point ,it would be cool to add family trees, similar like you have in sims :)
Tywm for your hard work .

off topic: i saw a mod that hides helmets only in colonist bar, but i dont rembemer the name because i never used it, anyone could tell me?
#43
Unfinished / Re: [A16][WIP] Real Fog of War (v0.1.6)
January 12, 2017, 09:14:19 AM
Thx for reply :)
#44
Unfinished / Re: [A16][WIP] Real Fog of War (v0.1.6)
January 11, 2017, 03:04:04 PM
Really cool mod !
Just started new game with it ,and its awesome !  Runs really smooth also , so far.
Playing on  Intel  i5 3350p .
One question tho, how savegame compatible is it, can i uninstall the mod later in the game or not?
#45
Hello, im going to start my next game with this mod.

It seems to work fine i got one small error tho (yellow) i think one of rimfire guns is unsmeltabele using medieval smelter?
Or is it something else?
I hope its not big deal.

yellow error :

Config error in MedTimes_Gun_ChargeMG: has smeltProducts but has smeltable=false
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()