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Messages - ajaviide

#61
Help / Re: Border Collie
December 15, 2016, 05:58:32 PM
DAMN i got another error when trying to train it (just testing things)

Log and picture of error attached.

yea it dsnt have hunger bar also under the rest bar. Well but i really need to go to sleep now, tomorrow is work day, going to continue on Saturday , goodnight!

[attachment deleted by admin due to age]
#62
Help / Re: Border Collie
December 15, 2016, 05:22:35 PM
Hey i got it to work when i added lines from races_animals_base.xml as You told,  (thinktree).

there where also lines for naming right under them so it fixed my other error also!

So my mod attempt runs now without any errors, im so happy!

I was looking only in ThingDefs_Races/Races_Animals_Pets before, thats why i didnt find anything about thinktree and naming.

one more question there are also lines :

<recipes>
      <li>ExciseCarcinoma</li>
      <li>RemoveBodyPart</li>
      <li>Euthanize</li>
    </recipes>

should i add these to? seems like its needed for treating the animal?

i just hope i will manage to update it to v16 when the stable comes out :)

going to sleep now 
#63
Help / Re: Border Collie
December 15, 2016, 04:21:30 PM
Hey guys i got so far that when i start up the game i get no errors and also when i activate mod i get no errors :)

But when i start the game(with prepare carefully to spawn the dog,no other mods) the dog does no move and debug mode gives 2 errors.(pic attached and also latest log)

No name making method and object reference not set to an instance.



I have tried to use ctr f to search for similar words in core file and also in this mod file but no luck.


i guess i just suck at this type of stuff :)

PS! there are good news also Fluffy allowed to use his border collie graphics if we give him credit on release.

EDIT: we were typing at the same time :D  Just started reading your message now, the links seems quite useful thx going to continue on weekend its getting late here.

[attachment deleted by admin due to age]
#64
Help / Re: Border Collie
December 15, 2016, 11:18:09 AM
Well that would be awesome !
I think it would be alright to wait for stable,
i dont play unstable version anyway cause patches often  brake save games.

Is it okey if i pm you when stable is out?

i had couple ideas but they are not important.You culd just copy retriever stats , but if u can, can u make it:

Pretty fast but not strong :) (best agility dog breed)
Also they are the smartest dogs idk if its possible to make them learn a bit faster?

They are the cutest also :3

meanwhile I try to pm Fluffy and ask if its ok to use his border collie graphics.

Cheers
#65
Help / Re: Border Collie
December 15, 2016, 09:50:09 AM
i probably should wait for stable 16 tho but all help is appreciated because i wanting to be able to update it later on anyway.

cheers
#66
Help / Re: never moded before
December 15, 2016, 05:21:56 AM
Project dog gave me this erros(unmodified)

[attachment deleted by admin due to age]
#67
Help / Re: never moded before
December 15, 2016, 05:19:07 AM
so i opened the old mod in game (project dog) and there was lots of errors.
Then i compared it to core code lines for pets in Rimworld/Mods/Core/Defs/ThingDefs_Races. and it was very different.
Then i tought it might be good idea to take an existing pet code (i took terrier) and replace existing terrier refernces to border collie (just for test.
It didnt work, i got a lot less error messages tho (file attached)



[attachment deleted by admin due to age]
#68
Help / Re: never moded before
December 15, 2016, 02:15:10 AM
So i downlaoded notepad ++ and opened "project dog" mod files etc . Seems reasonable enough.

Then i tought i look into game code and see what is changed in the dogs code between v12-and now.

But i cant  find where are  games default dog files .


(ps i have done minimal  coding in html and  flash, long time ago.Ijust really hope someone will help me get started atleast :)
#69
Help / Border Collie
December 14, 2016, 12:30:37 PM
Hello guys,
there was an awesome mod long time ago called Project Dog ( https://ludeon.com/forums/index.php?topic=15789.0 ) it added an border collie to the game witch looks exactly like my dog did when i was a kid.(it was also border collie:) 
What do you guys think would it be to hard for me to implement a new dog breed into the game or replace an existing one?

Would it be ethical from me to use the textures from said mod? its just for my personal use only i wont upload it on internet.
Or maybe someone skilled could do it for me quick and maybe tell me how to keep it updated .

Tywm (noob modder, and not native english speaker here, so sorry if i messed up :)
#70
Outdated / Re: [A12] Project Dog - Community Dog project
December 14, 2016, 12:21:40 PM
Hello,

I know this is super old mod and not supported, but i own a border collie and would really like to have one in game.
How hard would it be for me to use BC textures from this mod to replace a dog breed in game(say terriers) , i think adding new breed would be probably a lot harder.
Would it work if i just replace graphic files of terrier with border collie ones and rename the images?

https://ludeon.com/forums/index.php?topic=28021.0  i started my own thread  (edit)

sry i never modded before total noob here
#71
thx guys for quick reply
#72
hey guys is it compatible with facial stuff mod? thx
#73
Hey thx for reply.

Ill definitely  do my next playthrough with your weapon pack.
I like your  philosophy about not making vanilla weapons absolute.
Also i think the theme is really fitting (ducktape and scraps) and art is also top notch. Its  really hard to make  small things look good and understandable.
(beyonet is also an  awesome idea).

Anyway thank you for making/sharing this mod :)

#74
hey guys, how is this weapon pack balanced against  vanilla weapons?

i liked the balance of rimfire mod but its not updated yet and ,high caliber and rt weapon packs feel unbalanced to me.
i really like the looks of the weapons here, fits the vanilla game theme really well!!!(never played metro tho)

sry my english is really bad :)

cheers