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Messages - Oshydaka

#1
Outdated / Re: [A16] Mine It All
June 04, 2017, 04:26:27 AM
Quote from: Ichimatsu on June 03, 2017, 03:59:00 PM
Download where? o.O
Previous page, message by Rock5
#2
Outdated / Re: [A16] Mine It All
June 03, 2017, 04:16:35 AM
Quote from: iconeo on June 02, 2017, 04:49:33 PM
Oshydaka,

Is it possible to link the source? I'd like to modify this for terrain editing.

Thanks.

Sources are in the download linked page 1 (MineItAll_Modded by Rock5.7z)

You'll find the source folder with .sln project and all files in this archive

Quote from: Rock5 on February 18, 2017, 12:12:11 AM
rshingleton doesn't seem to be active at the moment and I just finished making some awesome changes to this version of the mod. So I thought I'd share.

Here is a list of the fixes and changes:
- Fixed MineBrush size selection when clicking the designator.
- Fixed being able to use the VeinMiner to detect hidden empty paces in mountains.
- More accurate MineBrush radius increments.
- Added radius number to MineBrush mouse pointer because, why not.
- Added note about sunlamp size and beacon size to MineBrush pointer.
- Changed MineBrush designator circle to regular round designator selector.

Mainly it's changes to MineBrush and a few other fixes. I'm quite proud of being able to change it to the regular circle selector. It wasn't easy. Typically this selector isn't visible over mountains so was of no use to us but I've figured out how to do it. :) Here's a pic.



Download including source
#3
Outdated / Re: [A16] Mine It All
May 30, 2017, 04:09:26 PM
Quote from: SpaceDorf on May 29, 2017, 04:02:44 PM
This looks quite unflexible, indeed.

Well, yeah...

I ended up downloading visual studio and changed it myself :)
#4
Outdated / Re: [A16] Mine It All
May 29, 2017, 03:00:20 PM
Quote from: SpaceDorf on May 29, 2017, 02:10:07 PM
@Oshydaka

Indeed it is possible.

Just open the Options Menu.

In the middle of the first row, next to "game volume"  there is a button called "keyboard configuration"

Indeed, there is the rotate left / right option, but in the mod, the values are hard coded :


File : Designator_MineBrush.cs

It would be better if those were bound to rotate keys, not hard coded :)
#5
Outdated / Re: [A16] Mine It All
May 29, 2017, 01:55:25 PM
Quote from: Rock5 on February 18, 2017, 12:12:11 AM
rshingleton doesn't seem to be active at the moment and I just finished making some awesome changes to this version of the mod. So I thought I'd share.

Here is a list of the fixes and changes:
- Fixed MineBrush size selection when clicking the designator.
- Fixed being able to use the VeinMiner to detect hidden empty paces in mountains.
- More accurate MineBrush radius increments.
- Added radius number to MineBrush mouse pointer because, why not.
- Added note about sunlamp size and beacon size to MineBrush pointer.
- Changed MineBrush designator circle to regular round designator selector.

Mainly it's changes to MineBrush and a few other fixes. I'm quite proud of being able to change it to the regular circle selector. It wasn't easy. Typically this selector isn't visible over mountains so was of no use to us but I've figured out how to do it. :) Here's a pic.



Download including source

Hi.

Is it possible to have rebind rotation key ?

i'd like to use A and E to rotate, instead of Q and E (azerty keyboard ^^)

Thanks