I figure now that I've been here for almost a year, it's time I post in this thread, right? :p
-What introduced you to RimWorld? Or to this style of game in general?
I've always been hooked on hard games. The more effort you have to put into something, the more rewarding it is when you actually succeed at it. Even games like Ninja Gaiden for the NES were fun, as I could never beat it as a child (finally did it for the first time at 28 or so?).
Very early on, maybe 1995, I was turned on to Strategy games. Warcraft, Starcraft, Chess, and Master of Orion 2 were my gold standard. Every other RTS game that comes out I immediately compare to Warcraft/Starcraft, and almost all come up lacking. I was on the Chess Team in high school, and was far and away the best among them. As such, all of my favorite games today have an element of strategy to them.
After a while, I was turned on to Roguelike games, with my first introduction being Chocobo's Dungeon 2 for the playstation in.... 1999-ish. Procedurally generated games that have very real consequences for failure (but lacking certain aspects that make them true roguelikes, such as unidentified potions etc.) were more popular, and close enough that I could enjoy them. Izuna, One Way Heroics, Crypt of the Necrodancer, Diablo 2's Hardcore mode, and FTL scratched my itch for this, and for the most part, are still fun to play today. Games like Binding of Isaac are not my cup of tea at all.
During Warcraft III's high point (2004ish), it was popular to make Survival style maps. You get pitted against an infinite wave of baddies, each one stronger than the last, and your goal is to make it as far as you can before dying (Good maps), or stabilize and build the ultimate tower and never lose (Most maps).
One day on Steam, Rimworld is recommended to me by the system. A Procedurally generated, strategy, survival, permadeath game with a balls-steep learning curve. I put it on the wish list and wait for it to go on sale. After a few months of no-sale, the conversation of Rimworld begins in the chat room for Anti-Idle: The Game on Kongregate. "Oh man! I've been eyeballing that game for a while! Is it worth the price tag?". When it was shown to me that I could scale the difficulty to where I liked it, turn on permadeath, and was guaranteed to die over and over again as I learned the game, I bought it within the hour.
Presently, 348 hours logged in the game. No regrets yet.
-What's your favorite other game?
It's a tossup. Fire Emblem and Disgaea are both strategy based, but it's too easy to game the system and steamroll. At that point, it's less SRPG and more JRPG-with-your-favorite-units. Master of Orion 2 and Warcraft 3 are amazing, but dated. In the end, I'm gonna go with Crypt of the Necrodancer. The music is amazing, and it's a rhythm roguelike with simple rules that you always lose and think "I could have done that better" almost instantly.
-Most embarrassing gaming-related story?
I put over a thousand hours into League of Legends.
-What kind of breakfast cereal is the best?
Cinnamon Toast Crunch is the only right answer here.
And/or put up ridiculous pictures, as you see fit.
I like to draw. Girls, specifically.
-What introduced you to RimWorld? Or to this style of game in general?
I've always been hooked on hard games. The more effort you have to put into something, the more rewarding it is when you actually succeed at it. Even games like Ninja Gaiden for the NES were fun, as I could never beat it as a child (finally did it for the first time at 28 or so?).
Very early on, maybe 1995, I was turned on to Strategy games. Warcraft, Starcraft, Chess, and Master of Orion 2 were my gold standard. Every other RTS game that comes out I immediately compare to Warcraft/Starcraft, and almost all come up lacking. I was on the Chess Team in high school, and was far and away the best among them. As such, all of my favorite games today have an element of strategy to them.
After a while, I was turned on to Roguelike games, with my first introduction being Chocobo's Dungeon 2 for the playstation in.... 1999-ish. Procedurally generated games that have very real consequences for failure (but lacking certain aspects that make them true roguelikes, such as unidentified potions etc.) were more popular, and close enough that I could enjoy them. Izuna, One Way Heroics, Crypt of the Necrodancer, Diablo 2's Hardcore mode, and FTL scratched my itch for this, and for the most part, are still fun to play today. Games like Binding of Isaac are not my cup of tea at all.
During Warcraft III's high point (2004ish), it was popular to make Survival style maps. You get pitted against an infinite wave of baddies, each one stronger than the last, and your goal is to make it as far as you can before dying (Good maps), or stabilize and build the ultimate tower and never lose (Most maps).
One day on Steam, Rimworld is recommended to me by the system. A Procedurally generated, strategy, survival, permadeath game with a balls-steep learning curve. I put it on the wish list and wait for it to go on sale. After a few months of no-sale, the conversation of Rimworld begins in the chat room for Anti-Idle: The Game on Kongregate. "Oh man! I've been eyeballing that game for a while! Is it worth the price tag?". When it was shown to me that I could scale the difficulty to where I liked it, turn on permadeath, and was guaranteed to die over and over again as I learned the game, I bought it within the hour.
Presently, 348 hours logged in the game. No regrets yet.
-What's your favorite other game?
It's a tossup. Fire Emblem and Disgaea are both strategy based, but it's too easy to game the system and steamroll. At that point, it's less SRPG and more JRPG-with-your-favorite-units. Master of Orion 2 and Warcraft 3 are amazing, but dated. In the end, I'm gonna go with Crypt of the Necrodancer. The music is amazing, and it's a rhythm roguelike with simple rules that you always lose and think "I could have done that better" almost instantly.
-Most embarrassing gaming-related story?
I put over a thousand hours into League of Legends.
-What kind of breakfast cereal is the best?
Cinnamon Toast Crunch is the only right answer here.
And/or put up ridiculous pictures, as you see fit.
I like to draw. Girls, specifically.




