Previously, I've relied almost exclusively on shooting, between sniper rifles, assault rifles, and charge rifles to get the job done. However, there are those that endlessly tout the benefits of a sword's DPS. I figure I'll give it a shot (pun totally intended).
-Apparel options: Button down shirt, pants, duster, hat? How does that stack with armor/helmets/personal shields/smokepops?
-What's the best clothing material option? Devilstrand, thrumbofur, leathers, or something else?
-Weapons: Swords? Clubs? Knives? In the shooting world, the hunting rifle is good because it's accurate and cheap, with sniper/assault rifle filling late game, eventually giving way to charge rifles as your go-to combat weapon. Is there a similar progression for melee weapons? (Start with steel swords, move to uranium or something like that?)
-Injury: Melee guys are probably gonna get hurt a lot. How do you keep on top of healing them? "Don't send them in without armored vest"? "Abuse the AI using a trick that everyone should know"?
Anything else I didn't mention that I should know?
-Apparel options: Button down shirt, pants, duster, hat? How does that stack with armor/helmets/personal shields/smokepops?
-What's the best clothing material option? Devilstrand, thrumbofur, leathers, or something else?
-Weapons: Swords? Clubs? Knives? In the shooting world, the hunting rifle is good because it's accurate and cheap, with sniper/assault rifle filling late game, eventually giving way to charge rifles as your go-to combat weapon. Is there a similar progression for melee weapons? (Start with steel swords, move to uranium or something like that?)
-Injury: Melee guys are probably gonna get hurt a lot. How do you keep on top of healing them? "Don't send them in without armored vest"? "Abuse the AI using a trick that everyone should know"?
Anything else I didn't mention that I should know?
