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#646
General Discussion / Re: [A17] Worktab prioritization for Druglab
May 24, 2017, 09:12:39 AM #647
Bugs / Re: Kind trait still insulting others
May 24, 2017, 04:51:28 AM
I spy "5th of Fall" so that would be A16.
#648
Ideas / Re: Improving your seed
May 24, 2017, 04:14:51 AM
From what I can tell it's a selection from \Core\Languages\English\Strings\Names and Languages\English\Strings\Words\
#649
General Discussion / Re: Why don't Orbital Trade Ships just rescue the colonists?
May 23, 2017, 07:42:00 PMQuote from: Calahan on May 23, 2017, 07:40:44 AMQuote from: ArguedPiano on May 23, 2017, 06:02:44 AMClose, but not close enough for a gold star. As it was Liberia not Taiwan
I believe the official response was somewhere along the lines of:
"It would be like asking why a fishing boat in Taiwan doesn't take you to America" (Don't quote me on this)
Quote from: Tynan on December 02, 2016, 05:24:06 PM
None of the traders you communicate with are interstellar traders. None of them are going anywhere you'd want to travel to, nor could they, since they don't have starships.
This is like being in a remote fishing town in Libera and asking, "Why can't I just pay one of the fishermen $10 to take me back to Los Angeles?"
(And there's nowhere else you want to be in-system more than you already are, since you chose your landing site when the game started. There are no cities or spaceports, as you can see on the world map.)
(although Tynan also fails to get gold due to his typo. Although apologies to both Tynan and the good people of "Libera" if there is such a place. Unless Tynan was actually referring to the English all-boy choir called "Libera", according to Google. In which case TIL that there is an English choir that formed a town which also plays a part in the fishing industry. A genuinely surprising discovery that!).
There's actually a full thread with a lot more info/justification by Tynan over on Reddit. It comes with a bonus comic.
#651
Bugs / Re: [A17.1542] Anteater tried to path while incapacitated. This should never happen.
May 19, 2017, 12:09:15 PM
Savefile from during/just after the error.
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#652
Bugs / [A17.1542] Anteater tried to path while incapacitated. This should never happen.
May 19, 2017, 12:08:42 PM
If that's what the dev console says, then I suppose I'll upload my savefile and output_log.
What happened:
Anteater was in bed, waiting for treatment. An error popped up.
How to repro:
Uhm. It specifically says it should never happen, and I don't quite know how it happened in the first place.
The attached auto-save may or may not repro - it was taken about a minute of dev speed before the error happened. I'll upload another savefile from during/just after the error in another post.
[attachment deleted by admin due to age]
What happened:
Anteater was in bed, waiting for treatment. An error popped up.
How to repro:
Uhm. It specifically says it should never happen, and I don't quite know how it happened in the first place.
The attached auto-save may or may not repro - it was taken about a minute of dev speed before the error happened. I'll upload another savefile from during/just after the error in another post.
[attachment deleted by admin due to age]
#653
General Discussion / Re: Alpha 17 is on public unstable branch
May 19, 2017, 07:35:09 AM
I just had a dog do something it completely shouldn't do. There was a raid and I had zoned it away from danger.
Instead of staying put it decided to run after a raider that kidnapped their bonded master and go apeshit on them.
It was awesome.
Instead of staying put it decided to run after a raider that kidnapped their bonded master and go apeshit on them.
It was awesome.
#654
Ideas / Re: Please give us the option for 4x Speed without a mod
May 19, 2017, 06:12:19 AM
I have lost more colonists than I'm willing to admit to careless use of 4 speed. It's quite alright being hidden the way it is, 4 speed is not to be trifled with.
I'm sure there's a mod out there (AC Smart Speed) that adds 4 speed without enabling dev mode.
I'm sure there's a mod out there (AC Smart Speed) that adds 4 speed without enabling dev mode.
#655
Bugs / [A17.1542] The fueled stove gets overfueled
May 19, 2017, 05:48:18 AM
Haulers will haul more than the capacity (50) of the fueled stove to the fueled stove.
Had a pawn deliver 56 wood to a stove, and the other 6 wood disappeared.
Had another pawn deliver 52 wood to the stove, and the other 2 wood vanished.
Savefile attached: Combo is in the process of bringing 52 wood to an empty stove.
[attachment deleted by admin due to age]
Had a pawn deliver 56 wood to a stove, and the other 6 wood disappeared.
Had another pawn deliver 52 wood to the stove, and the other 2 wood vanished.
Savefile attached: Combo is in the process of bringing 52 wood to an empty stove.
[attachment deleted by admin due to age]
#656
Bugs / [A17.1541] Tribal Player Bases get Crashlanded names
May 19, 2017, 05:30:44 AM
Last few Tribal starts have auto-generated very "modern" Crashlanded names, like "Dannebrog" and "Policeman's Cliff" for my Base and Faction instead of the more exotic sounding tribal names.
#657
Bugs / [A17.1542] Glitterworld Medicine has a potency of 200 instead of 220
May 19, 2017, 05:26:54 AM
Glitterworld medicine has a base medical potency of 220%.
Stats_Basic_Special.xml declares the maximum medical potency to be 200%.
Stats_Basic_Special.xml declares the maximum medical potency to be 200%.
#658
Bugs / [A17.1541] Extreme desert doesn't spawn any animals
May 18, 2017, 11:44:16 AM
Played two years in the Extreme Desert now, have only had one wild animal spawn: the scripted mad rabbit.
Started a new colony on a different Extreme Desert map. No wild animals present, even after a year of playing.
Generated 5 more to check them out. No animals, not even the ice sheets are this barren.
Attached are 5 empty deserts for your convenience.
[attachment deleted by admin due to age]
Started a new colony on a different Extreme Desert map. No wild animals present, even after a year of playing.
Generated 5 more to check them out. No animals, not even the ice sheets are this barren.
Attached are 5 empty deserts for your convenience.
[attachment deleted by admin due to age]
#659
Bugs / Re: [A17.1541] Released prisoners get re-captured and can't be interacted with
May 18, 2017, 11:28:55 AM
> Do you remember what exactly made your colonists take him to bed? Can you reproduce it?
I thought it would be easy, but this is turning out to be a tricky one to repro on my end.
The prisoner:
- was patched up from injuries
- was suffering from heatstroke
- had went berserk
- still had bloodloss when I last checked on him
- was suffering from malnutrition
I thought it would be easy, but this is turning out to be a tricky one to repro on my end.
The prisoner:
- was patched up from injuries
- was suffering from heatstroke
- had went berserk
- still had bloodloss when I last checked on him
- was suffering from malnutrition
#660
Bugs / [A17.1541] Doctors can both tend and treat patients
May 18, 2017, 10:21:51 AM
Still don't know why I can do both or what the difference between the two is.
