Quote from: Constance68W on August 11, 2017, 07:34:14 PMQuote from: Schwartz on August 04, 2017, 08:35:18 PM
Hey, you mentioned that colonists from pre-existing saves are grandfathered in without psyches. Is there an easy way to make them auto-generate psyches through save editing, or would I have to enter values by hand?
You'll need to edit your save..
Open your save file and replace all instances of Class="Pawn" with Class="Psychology.PsychologyPawn".
Thanks, this worked very well.
I realize this is vague, but after running Psychology for a while I began to experience game hangs. I assume that little bit of savegame editing was benign, as it generated psyche and sexuality for all pawns properly and did little else. They all seemed to work with the new system, seen in the log output for social encounters. If my 'fixing' the save is to blame, please disregard.
Anyway.. the only reason I'm sure it's this mod is that I removed it and pulled all the little bits out of the savefile (do not recommend, it took a while) and now it's not hanging the game anymore. The hangs were intermittent, rare, and several times I'd saved just before, loaded it up again and did not reproduce another one until later.
It could've been triggered by raids, come to think of it.