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Messages - gendalf

#16
Releases / Re: [1.0-1.1] Advanced Cultivation
October 14, 2021, 02:27:35 PM
Do you have to refertilize it after every harvest?
#17
QualityBuilder is inconsistent, it was showing the icons on new game, but after a save reload the icons are gone and the mod setting in the mod options isn't affecting anything, it requires another reload to work, but the presets on queued jobs are gone, they set themselves to awful quality.

RimWorld 1.3.3117+Royalty+Ideology
#18
Mods / More hotkeys?
October 11, 2021, 09:48:37 AM
Is there a mod that adds hotkeys for information button, also colonist buttons like bio, needs, etc?
#19
are the buildings uninstallable with Two's Miniaturization?
#20
Alenerel, Thanks
#21
is there an alternative for a recent game version or is this no longer necessary?
#22
are there updates/alternatives to:
CraftingHysteresis
ImTheWorkerNow
StepAway
#23
5thHorseman, real goods and virtual goods aren't the same, there's an implied production cost per each sold good with real goods so the real goods demand should always increase the price, when the supply isn't sufficient, for example how it was with the gpu market half a year ago - due to the hype around the bitcoin/crypto mining the demand went up, but the gpu-producers were smart enough to know that it was a temporary hype, that wasn't worth investing more into production for, so the've just waited it out, which had lead to a physical lack of goods = increase in prices. None of this is possible with virtual goods, unless it's artificially orchestrated for profit.
#24
Ser Kitteh, 100 people had been working on fallout 4, the witcher 3 had 150 and up to 1500 people involved with 81m$ budget and in general 50-60$ games are having teams like that. I'm not sure why would something like rimworld, which didn't have that high cost of development have the same price, it's unjustified, even if the game is good, the witcher 3 is good and it costs 30$, cities skylines is good and it is 30$. The price should go down over time to keep up with the reduction in popularity and competition, not up.
Since the game didn't cost as much to develop the only thing the higher price means is more profit per sale, it's not a necessity, but pure greed.
Entertainment value argument doesn't really work either - you can spend your entire life playing chess, it doesn't mean that you have to pay 1000$ for the set. That's just backwards thinking; by that logic if you don't enjoy your car it should cost 1$ to drive.
#25
Ideas / Re: Your Cheapest Ideas
February 24, 2017, 07:27:15 PM
suggestion for a mod or for vanila:
* Missions involving caravans:
- Send a caravan to rescue someone (with potential ambush). Given via comms console.

- Salvage items. Given via a visiting guest or a trader.

- Explore abandoned settlement (with a chance for meeting neutral people in it). Given via comms/trader/visitor.

- Send reinforcements to defend a settlement. Only available if you have a pod launcher. Award is based on the number of killed allied(not yours) pawns and total prosperity and tech level of the allies. Given via comms console.

- Destroy a rader base. Mission goal = kill the leader. Award is based on the quest giver type. Given via comms/trader/visitor.

- Trade mission. Deliver a certain amount of an item and get 100% worth of its price paid in X. Given via comms or a trader.
#26
Outdated / Re: [A16] Rainbeau's Fertile Fields
February 22, 2017, 02:59:32 PM
QuoteOn a side note, can I safely assume the latest change did in fact finally let you load your old save files?
yes it did.

maybe make removing smooth stone from the ground produce stone chunks, like when mining?
#27
Outdated / Re: [A16] Rainbeau's Fertile Fields
February 22, 2017, 01:58:26 AM
It would make sense if removing dirt to make impassible water, would actually create dirt piles, and in general the net dirt shouldn't disappear too much in the cycle of dirt
#28
Outdated / Re: [A16] Rainbeau's Fertile Fields
February 21, 2017, 05:58:53 PM
dburgdorf, 01/29/2017 version:
filedropper.com/rainbeausfertilefields_2
#29
Ideas / Re: Your Cheapest Ideas
February 21, 2017, 12:57:05 PM
- Show who has nightowl trait in the restrict tab.
- Option to recolor zones.
#30
Outdated / Re: [A16] Rainbeau's Fertile Fields
February 21, 2017, 12:24:24 PM
Sadly not compatible with saves with late January version of the mod.