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Messages - gendalf

#31
can dementia be cured?

suggestions:
- Add ability to remove or speed up removal of addictions.
- Require regular medicine for low damage scars (after research) (in lite at least)
- Make something with fingers, kinda silly to remove the whole foot when you're just missing a toe.
#32
Outdated / Re: [A16] Miniaturisation Overloaded
February 20, 2017, 12:21:13 PM
Does this mod add ability to move more things than Miniaturisation, or is it just a modder tool?
#33
Ideas / Re: Your Cheapest Ideas
February 19, 2017, 11:19:48 AM
- make animals cost more based on their training progress.
- add the "follow when drafted/hunting" buttons to animals personal screens (probably into the training tab).

b0rsuk, I don't see how sitting on that thing would give me joy.. most of the joy from the bycicle comes from actually moving around which makes me thinking about transport suggestions:

- add faster than walking transportation methods within 1 map.
- add ability to build roads or railroads to other tiles to be able to quickly send miners there to mine out a lot of things or tame animals and send it back in carts.
#34
- I'm getting bionic animal parts after simple prosthetics research, instead of bionics research.

Why do all animal parts require plasteel? what is the good source of plasteel? and can I send caravans to mine and bring back steel from other cells?
Why no simple human ear? :P It looks like there're a lot more parts I can make for the animals compared to humans.
#35
Releases / Re: [A16] PowerSwitch (0.16.2 / 018.01.2017)
February 14, 2017, 07:45:46 AM
it looked useful until I've realized that pawns don't actually go to the room if the workbench is turned off, because they can't access that workbench, which makes motion detection in rooms only usable for AC, lamps and multianalyzer.
#36
Ideas / Re: Your Cheapest Ideas
February 14, 2017, 06:21:13 AM
Powerswitch:
- make its on/off button work the same as for all other electric appliances - with a checkmark. (currently, if you press the button, you can't "unpress" it)
- integrate PowerSwitch mod into the base game, it makes powerswitches a lot more usable.
#37
Outdated / Re: [A16] Rainbeau's Fertile Fields
February 13, 2017, 10:01:10 AM
Did you add the marshy soil, the green one, with 46% movement speed - it's useful for trap placing.

QuoteIt's now possible to plant agave, astragalus, grass, and both pincushion and saguaro cacti.
Maybe separate the plants from terraforming into a separate mod.
Is it compatible with gardening mod now?

QuoteThe fertility of tilled soil has been boosted from 160% to 180%.
why, what's the fertility of hydroponics basin? I can't find it anywhere.
#38
Releases / Re: [A16] sd Mods - mostly stuff
February 13, 2017, 09:39:41 AM
All of the tiers and types of instruments stack. I assumed it supposed to be a direct mutually exclusive upgrade for every instrument.
The working range is 5-6 tiles away from the beds, despite the description saying adjacent. Only the vanila vitals monitor needs to be directly connected.
#39
Maybe add a psychopath trait to all bots, it's pretty funny that  they care that they've 'seen dead body' when carrying it.
#40
Outdated / Re: [A16] FloorBeautyRebalance
February 13, 2017, 07:29:04 AM
I agree that giving 3 to smoothed stone is just silly, it should've been 0, but giving wood 2 is silly too.
I think it should be all carpet-based, with beauty depending on how expensive the carpet material is. Same for wood, like adding some rare wood types for farming maybe.

Suggestion:
make polished versions accumulate less grime, it makes total sense, I've had wooden floor myself and unpolished parts of it were where all the filth tend to accumulate.
#41
Ideas / Re: Your Cheapest Ideas
February 12, 2017, 11:52:33 AM
has been suggested many times:
Separate options for cleaning zones and fire fighting zones, instead of generic home zone.
#42
Ideas / Re: Your Cheapest Ideas
February 09, 2017, 10:27:53 AM
Save/load window:
Individual, per world tabs with ability to name the tabs (default name should be the seed of the world).
#43
Factions tab suggestion:
- Add prisoners to the circle, just color their name orange or add an orange background.
- Factions tab is weird - it shows green line for some pawns but not for most of others, even though they all have friends. Maybe add an options menu to set thresholds for when to display the lines, it would clarify when they're show.

Animal Tab suggestion:
- Add an icon showing that an animal has a proper bond developed with some of your pawns. Vanila tab shows it as text, when a bonded pawn is selected as master, but your mod removes this completely, making it less informative than vanila.

#44
where can I get the mod that adds the fancy looking research tree? https://ludeon.com/forums/index.php?topic=17512.msg190916#msg190916
#45
Releases / Re: [A16] Remote Explosives (1.11.1)
February 05, 2017, 12:54:17 PM
UnlimitedHugs, it's not updated, I guess removing it in devmode is the easiest solution.