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Messages - gendalf

#91
Releases / Re: [A16] Miniaturisation
January 13, 2017, 10:42:30 PM
add Passive Cooler and Vent
#92
Ideas / Re: Your Cheapest Ideas
January 13, 2017, 04:36:17 AM
- mining outpost "caravan": if I lack, for example, marble would be nice to send a team of miners with an elephant, mine a bunch of marble, pack it on the elephant and have blocks for days.

- animal info window: exact information about how much food animal requires.
#93
I think if 2 pawns are standing in adjacent squares - they can't hit each other, but anything past that, like a raw of 3+ adjacent pawns or 1 square in between 2 pawns - there's a chance
#94
Ideas / Re: Your Cheapest Ideas
January 09, 2017, 07:48:00 PM
caravans:
- Would make sense to make animals with "haul" ability trained to be able to carry things for caravans, like get an load up an elephant with stuff.
- Maybe add ability to mount animals? I was all excited until I've seen that 1300 Pemmican, 50 simple meals and 500 animal food will only last for 8 days and it will take 7 days to reach the nearest camp... It made me nope out of the whole caravan idea.

general UI:
- Hotkeys for "i", "social", "train", "needs", "health"; When managing a bill "i" hotkey should show the item, not the workbench.
- add a proper RPG-style inventory for people, to see easily which clothing slots are empty and which are filled.

info window UI:
- Add an "effects" category to the info of all drugs, to see easily what they do.
- make materials, which a thing is made of, clickable, to go to the material page from the thing's page.
- add a proper quick summary describing what properties of that item or furniture materials, which it is made of, affect: like for the armchairs: "material: affects color"; for the walls: "material: affects durability, color".
- add more info on how the price of the item is generated; something like "base price" * "material multiplier" * "quality" * "wear"....

bills UI:
- add hover over for the materials list, with proper quick summary with numbers with all of the properties each material affects.

#95
add some visual indication which quality I've selected for an item.
Also add the same thing for crafting (like craft bows until you get "selected" quality).
#96
Releases / Re: [A16] GHXX's Tech Advancing (1.4)
December 22, 2016, 11:13:10 PM
maybe the config button shouldn't be part of the bottom toolbar - it's already cluttered
#97
Outdated / Re: [A14] No Cleaning Please! 1.0.2
September 18, 2016, 05:26:42 PM
people are updating the mods that required ccl tho, using some detour  "Thanks to 1000101 for the detour code."
#98
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 12, 2016, 12:19:39 AM
Quote from: sadpickleCiv V is a nearly perfect strategy board game (after the expansions)
I'm triggered.
#99
is all of this behind the research? wouldn't make sense as tribals to have access to bullet crafting.
#100
can you update Mobile mineral sonar for the 0.14, current dl shows an error on load that it's for 0.13.
- does it require tech? would make sense if starting as tribals.
- can you make a version that can be placed anywhere, but scans the whole map?
#101
Outdated / Re: [A14] Community Core Library v0.14.2.1
August 20, 2016, 07:01:44 AM
suggestion for minimap:
- add ores colors
- make it save the selected buttons and layers of zones, etc, of the map itself
#102
Ideas / Re: Your Cheapest Ideas
August 14, 2016, 09:32:14 PM
UI: In the work priorities list:
When you click on a work type name, which has a skill associated with it, it should sort the workers by that skill: highest>0>unable.
If you right click: it should sort by their interest: 2 flames>1 flame>no flame.