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Messages - Grishnerf

#121
Quote from: Alenerel on December 15, 2016, 10:59:20 AM
Did the works bed rest and patient chang?

I have everyone set to patient 1 and bed rest 2, while having some work like construction in 1. My builder had several wounds that needed bandage and he instead choose to keep building. I drafted-undrafted him but he still went to construct. Then I put bed rest 1 and he went to rest to bed.

I would think that anyone with any need for treatment would go to medical bed, while bed rest would make them stay after getting treated.

Patient is only for surgery/operations.
bed rest is for all sickness/bloodloss and sleeping.

#122
is it normal that trade Caravans will gather up at a crashed poison ship parts?
i can easily abuse them as meatshields.

the crashed ship is nowhere near my base, on the border off the map. and trade Caravans will idle there.

#123
all hail rooki1
#124
they have a capital D behind the Name for "downed" i guess.
#125
just a minor Thing:
many People dont get the multiple colony aspect and still think they only can have 1 colony.
they dont look Options to set it to 5.
maybe add that at new game/planet creation instead.
#126
General Discussion / Re: Is it worth starting a new game?
December 13, 2016, 01:56:41 PM
Quote from: JimmyAgnt007 on December 13, 2016, 09:05:31 AM
Quote from: Grishnerf on December 11, 2016, 07:43:05 PM
just a question:

on tynans twitter there is this 47year old base.
how is it possible to screenshot the whole map? anyone knows?

Multiple screenshots and edit them together.  Thats what I did for my 20yo base in my sig.

yeah found out about autostitch Programm to do it nicely, thx for the Input.
#127
Quote from: terheyden on December 13, 2016, 12:13:56 PM


  • The World screen is so incredibly cool. It's a real shame that it's difficult to render 100% of it, because when it pops up and 70% - 50% of it is blank ... it dampens the experience.



at planet creation you can set the render % up to 100.
#128
General Discussion / Re: World Scavenging
December 13, 2016, 01:16:29 PM
you can have a max of 5 bases.
you need to change that in the Options.
1 base is default Setting.
#129
Bugs / Re: (A16 unstable) Error on trading
December 12, 2016, 09:32:45 PM
Quote from: Lord_Stryker on December 12, 2016, 06:49:28 PM
Any workarounds?  I'm hitting this too.  Tried 2-3 times.  Money gone, but no item.

if you have dev mode disabled you only Need to click trade twice and it works it seems.
#130
Bugs / Re: (A16 unstable) Error on trading
December 12, 2016, 08:34:32 PM
yup have the same error/bug.
you have to trade 2-3 times to get what you want and lose ressources in the process.
#131
Bugs / (A16 unstable) fire sustainer was null
December 12, 2016, 08:30:08 PM
#132
red alert all the way!
#133
General Discussion / Re: Is it worth starting a new game?
December 11, 2016, 07:43:05 PM
just a question:

on tynans twitter there is this 47year old base.
how is it possible to screenshot the whole map? anyone knows?
#134
he is my lvl 18 crafter and best medic, i wont sacrifice him.  :(
didnt know having Research-skill was a Thing for this mod.

but it is okey, everytime my other colonists wanna murder him in his sleep, ill drag them apart.
#135
just wanted to hop in and say: AWESOME MOD
really all the Details, very well made. im impressed.
had a good laugh after my cult was founded the first day a cultist joined only to get beaten up in his sleep by my other colonists thast dont like the cult.

only 1 Problem i encountered now. 1 of my starting pawns is against the cult and i dont want to lose him and the Problem is he CANNOT do Research, so how can i raise her cult meter up?
for all other colonists it has worked. only 1 is missing for the cult :d