Quote from: Limdood on May 11, 2017, 09:32:54 AMBecause Brawler is a poorly implemented trait which feeds off the current system.
I would dislike the ability to wield both melee and ranged on the basis of the "meaningful choice" issue someone mentioned on the first page.
1. brawler would be ONLY a bad trait if this were implemented, and while brawlers might not be the BEST in the game currently, they have their uses and I enjoy implementing them.
QuoteWhat is keeping you from making stockpiles of melee weapons in your defensive positions and equipping them as required?
2. I enjoy the incentive to use variety in my weapon choices. I feel like the game would be diminished if there was no reason to equip my colonists with anything but charge rifle/plasteel knife.
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3. weapon choice makes for more interesting tactical combat. As it is, enemies tend to only arrive at your firing line piecemeal, but its a significant event when it happens, since the melee-wielding charging pirate is better equipped for melee than the 7 guys he charged and because friendly fire becomes a threat. If my entire firing line had melee weapons as well, that entire situation would be trivialized, since the charging pawn would get instantly counterattacked by 3 melee swings. Currently, ranged is king, but -IF- a melee pawn can close with a ranged pawn, then they have a distinct advantage. It would cheapen the game to lose that.
See above. In your same example, I could pause, tell the ranged pawns to equip melee weapons, then whack away at invaders before they engage.