It's from this mod. Specifically, the Furniture one.
Not updated to A15 yet, but will be once CCL is updated.
https://ludeon.com/forums/index.php?topic=17610.0
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Show posts MenuQuote from: Adventurer on August 16, 2016, 04:44:32 AMYes.
Does NoBadOrganThoughts get rid of the mood loss penalty for a prisoner dying outside of surgery?
Quote from: CJoker3221 on September 12, 2016, 02:47:43 PMThis should be good with just a version increase. Open About/About.xml and "<targetVersion>0.14.1234</targetVersion>" change to "<targetVersion>0.15.0</targetVersion>" for A15.
Would love to have this updated, especially the NoBadOrganThoughts, anyone know any alternative?
Quote from: squirrel gnut on September 12, 2016, 01:48:52 PMSilcon (Electrolyzer)
Day 300....Still no Silicone, Neutroamine, or Ethanol. How do I find/create these.....
Quote from: Master Bucketsmith on September 12, 2016, 11:02:13 AMYeah, but monsters and stuff live in the dark...
Realistic Weather & Nights does wonders to test light related mods.
Btw, Deimos, does the advanced outdoor lamp still have that issue where the huge glow radius will bug out with hard lines where it'll no longer glow?
<li>
<compClass>CompGlower</compClass>
<glowRadius>40</glowRadius>
<glowColor>(217,217,208,0)</glowColor>
</li>
<li Class="CompProperties_Glower">
<glowRadius>40</glowRadius>
<glowColor>(217,217,208,0)</glowColor>
</li>
Quote from: AcneZebra on September 11, 2016, 11:00:25 PM
Is there any way to modify a config file to change the recipes for items at all? I'm in the late game on a flat map trying to source silicon and I'm finding that 25 stone blocks per single silicon is a little slow given the amount you need for computer components. Is there a value I can change somewhere to lower the number of items a recipe needs?
<!-- ========================= Electrolyzer ==========================-->
<RecipeDef>
<defName>ProduceSilicon</defName>
<label>produce silicon from stone</label>
<description>Produce silicon from stone</description>
<jobString>Producing Silicon from stone</jobString>
<workAmount>1200</workAmount>
<workSpeedStat>SmeltingSpeed</workSpeedStat>
<effectWorking>Smelt</effectWorking>
<soundWorking>Recipe_Smelt</soundWorking>
<ingredients>
<li>
<filter>
<categories>
<li>StoneBlocks</li>
</categories>
</filter>
<count>35</count> <------------------------------------------------------------------
</li>
</ingredients>
<products>
<Silicon>1</Silicon>
</products>
<fixedIngredientFilter>
<categories>
<li>StoneBlocks</li>
</categories>
</fixedIngredientFilter>
<workSkill>Crafting</workSkill>
</RecipeDef>
Quote from: dragonregure on September 11, 2016, 10:07:40 PM
1 again, can we craft HC guns? ecause i didnt find at machine table bills list
Quote from: Helpful Bot on September 11, 2016, 03:15:07 PMThose could almost pass for Ice Walls....not that anyone would ever think of building a wall of solid Ice....
Glass wall art assets to be used in my forthcoming lighting mod. Anyone can use them if they would like. Credit would be appreciated.