I ve now been playing for few days with a functional (but buggy) mod.
Few things feel really OP.
On another hand, round-way range feels quite limited.
Balance issue:
It feels kind of OP to trade almost as a wish. Don t call for a caravan, don t walk to a friendly base, just send some a pods and trade almost instantly at any time as long you have the pods and fuel.
Workaround:
Every 2-4 launches (or more?), a pod has a breakdown and requires repair with a component. Could also have some randomness.
Balance issue:
It is possible to land at a friendly faction base, purchase fuel and go travel further... let s go to the AI ship that ends the game.
Workaround:
Make purchasing fuel at faction bases a lot higher.
Balance issue:
You can land to an encounter (attacking a base, outpost...) and get back into your pods and leaving really easily if things go bad.
Workaround:
Damaged pods have chances to make accident occur or use more fuel. Pods get easily damaged when you are bombed by mortars.
However landing to an adjacent tile and walk to the encounter is an easy way to get around this.
On another hand, the roundway trip range seem very limited. There are few bases I can trade with.
So I will likely increase the maximum range of advanced pods and reduce fuel usage.
The new research however will remain.
Few things feel really OP.
On another hand, round-way range feels quite limited.
Balance issue:
It feels kind of OP to trade almost as a wish. Don t call for a caravan, don t walk to a friendly base, just send some a pods and trade almost instantly at any time as long you have the pods and fuel.
Workaround:
Every 2-4 launches (or more?), a pod has a breakdown and requires repair with a component. Could also have some randomness.
Balance issue:
It is possible to land at a friendly faction base, purchase fuel and go travel further... let s go to the AI ship that ends the game.
Workaround:
Make purchasing fuel at faction bases a lot higher.
Balance issue:
You can land to an encounter (attacking a base, outpost...) and get back into your pods and leaving really easily if things go bad.
Workaround:
Damaged pods have chances to make accident occur or use more fuel. Pods get easily damaged when you are bombed by mortars.
However landing to an adjacent tile and walk to the encounter is an easy way to get around this.
On another hand, the roundway trip range seem very limited. There are few bases I can trade with.
So I will likely increase the maximum range of advanced pods and reduce fuel usage.
The new research however will remain.