maybe the construction of a new type of bed with a research that allows organic part harvesting. aswell as a machine similar to the soilent green machine that minces all organic sections of the persons body to spit out big amounts of nutrient paste aswell as the inorganic parts.
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#32
Mods / [mod request] [new biomes] caverns and others
August 22, 2016, 05:03:04 PM
hello all.
i am looking for a mod for alpha 14 or higher that adds a new biome, a cavern structure biome.
what the biome is exactly is a large group of caves interconnected or not spanning over 90% of the map with the occasional non-roofed area (possibly).
maybe the integration of cave flora/fauna like mushrooms, root clusters, bats, wolves, etc.
i am looking for a mod for alpha 14 or higher that adds a new biome, a cavern structure biome.
what the biome is exactly is a large group of caves interconnected or not spanning over 90% of the map with the occasional non-roofed area (possibly).
maybe the integration of cave flora/fauna like mushrooms, root clusters, bats, wolves, etc.
#33
Outdated / Re: [A13] Ocean Biome Ecosystem (v2.6.3 / 26.05.2016) )
August 18, 2016, 07:04:26 AM
please update to a14
#34
Releases / Re: [A13] Rikiki's Miscellaneous (04-06-2016)
August 18, 2016, 07:01:22 AM
i would love to see these mods on steam. downloaded the mushroom mod myself.
also please update to a14
it would be sweet if you made a cave world map type or biome you could play that was a large network of caves you build your base in (meaning no or few points of viewing the surface) to go along with the mushroom mod.
also please update to a14
it would be sweet if you made a cave world map type or biome you could play that was a large network of caves you build your base in (meaning no or few points of viewing the surface) to go along with the mushroom mod.