If i have 30 days of food that never rots and send out a caravan with it that has animals that graze(muffalos..) the destination between the start and end won't calculate the non-graze areas and just automatically assume that every tile is a graze area at which point muffalos will start eating food that is meant for colonist thus increasing the days of food actually needed.
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#2
General Discussion / Re: Post a cool tip you know about!
July 29, 2017, 04:34:26 PM
1)Get 1 prisoner
2)Get herbal medicine and wood
3)Spam peg leg/jaw operations on him with a doctor every day
4)? ? ?
5)profit
2)Get herbal medicine and wood
3)Spam peg leg/jaw operations on him with a doctor every day
4)? ? ?
5)profit
#3
General Discussion / Re: Firefoam poppers explained
September 18, 2016, 06:16:57 PM
Does the firefoam slow down pawns whilst they cross it?
#4
General Discussion / Re: I dont think i can continue playing Rimworld
September 17, 2016, 08:14:14 AM
#6
Bugs / Re: Pawns take the furthest fine meal
September 13, 2016, 06:32:24 PM
Yep, thats the case.
Any chance of it getting "fixed"?
Any chance of it getting "fixed"?
#7
General Discussion / A few questions
September 13, 2016, 06:11:58 PM
Can i somehow set it so that the pawns takes a drug depending on if it has its current buff(i.e. take wake-up if your no longer high on it).
Anyway to avoid drug tolerance without having to micro(how many days until a pawn can take a dose without giving into tolerance)?
Do Parkas>Armchairs in terms of market value(same quality) and are they worth putting time into unlike armchairs which are made pretty fast.
Anyway to avoid drug tolerance without having to micro(how many days until a pawn can take a dose without giving into tolerance)?
Do Parkas>Armchairs in terms of market value(same quality) and are they worth putting time into unlike armchairs which are made pretty fast.
#8
Bugs / Pawns take the furthest fine meal
September 13, 2016, 06:00:10 PM
I made a huge freezer and made like 500 fine meals, i connected the freezer and the dining room and made a high priority stockpile that puts fine meal right at the start of the freezer so that pawns waste no time in getting their meal but they ignore that and go for the ones at the back of the freezer and they don't even go to eat at the table instead they just eat at -5 C .
This behaviour doesn't always happen but it isn't rare also.
This behaviour doesn't always happen but it isn't rare also.
#9
Bugs / Animals keep eating psycho leaves
September 13, 2016, 05:55:15 PM
1. A herbivore animal is hauling psycho leaves towards my drug production lab
2.After hauling the animal felt hungry and decided to eat the psycho leaves
3.Animal doesn't eat the psycho leaves and goes to eat at other places.
Its just a case of removing the psycho leaves from the herbivore diet.
2.After hauling the animal felt hungry and decided to eat the psycho leaves
3.Animal doesn't eat the psycho leaves and goes to eat at other places.
Its just a case of removing the psycho leaves from the herbivore diet.
#10
General Discussion / Re: Beer now worthless?
September 13, 2016, 02:14:07 PM
The alcohol tolerance ruined it all.
#11
General Discussion / Re: New brewery system? What?
September 13, 2016, 02:03:21 PM
Beer is severily shit due to tolerance, i mean you need 3 beers to just get the tipsy buff(+12) but after 3 days of taking beer you get a tolerance in which case you need to drink more to get the buff(if you have massive it takes 8 just to gain the Warm buff).
#12
Ideas / Re: Colonist solidarity (in social fights)
September 13, 2016, 01:36:07 PMQuote from: KnockTwice on September 10, 2016, 02:00:54 AM
--EDIT--
The 'Winner' of the fight, with a cracked clavicle, torso bruise x5, left arm bruise x2, left humurus crack, right leg bruise, left tibia crack, is spending his last moments of conciousness tending the wounds of the 'loser'.
That's got to be worth something. Some sort of unity? solidarity? cohesiveness?
I think they gain "Had a Cathartic fight" for each one(+38 social boost)
#13
General Discussion / Re: Beer now worthless?
September 13, 2016, 05:44:02 AM
Wake-up(workers dream),Go-juice and Yayo(+35 mood without any debuffs :O ) are the best drugs out there(lucy also if you can afford it). The other drugs are pretty much outbeaten by these drugs.
#14
General Discussion / Re: New brewery system? What?
September 12, 2016, 02:00:09 PM
Getting beer currently is overpunishing us for no fucking reason(not to mention that beer was debuffed(was 10 for warm now its 8 )), i mean the least they could do is give us a warning and more time to react to the Instant spoilage of wort.
The only way you can do this without micro is if you have researched electricity(heaters and ac's) but without it, it just becomes pain in the ass for tribals(no electricity).
The only way you can do this without micro is if you have researched electricity(heaters and ac's) but without it, it just becomes pain in the ass for tribals(no electricity).
#15
Ideas / Re: need new melee menu !
September 12, 2016, 01:39:41 PM
Do you even "sorry for bad english" bro?