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Messages - kuledude

#16
Ideas / Re: Making melee better
September 12, 2016, 01:32:36 PM
Quote from: Britnoth on September 12, 2016, 10:30:26 AM
Quote from: Lightzy on September 10, 2016, 11:40:42 AM
Instead of all this blabbering, as admittedly melee is utterly useless an opion in this game,


Try giving someone power armour, plasteel longsword, personal shield, and go juice. Watch them wreck their way through multiple opponents with minimal risk.

Even with all these great stuff they still would be suspectible to even that 1 "tick" of fire(if you attacked a tri-rocket launcher raider and got to him before he finishes firing off the rocket launcer but is still in the middle of doing it, you will end up with a colonist killed. Also applies to something like a minigun).

And by far i doubt that a Charge rifle in touch range is outbeaten by Fists.
#17
Ideas / Re: Making melee better
September 11, 2016, 12:14:57 PM
How about removing the "touch" range of weapons so that they can no longer shoot if people engage them at melee.
#18
Ideas / Re: Raid Balance
September 11, 2016, 12:12:47 PM
My raid expirence:
First raid- 1 melee guy
Second raid-1~3 melee guys
Third raid-3 weak ranged guys
Fourth raid-7 heavily armoured and heavily armed guys(power helmets, good kevlars, Snipers, M4's)

The jump is real.
Im guessing exploiting and cheesing is the only way to play this game.
#19
Ideas / Re: Making melee better
September 09, 2016, 09:27:12 PM
Im pretty sure you can fire a minigun even tho the guy is beating the hell out of you in the game atm.
#20
Ideas / Making melee better
September 09, 2016, 02:58:43 PM
If a melee guy gets into a melee range of a pawn that has a rifle, they both go into a melee only fight(is it even possible to shoot a rocket launcher if a guy is chopping you up with a longsword?) thus disabling the guy that has a ranged weapon from actually using the ranged weapon.

Personal shields for animals.

Craftable Personal shields(shoddy to good(25%-75%) doesn't cut it, i know there is a mod of this but what stops it from getting into vanilla?)
#21
Dead Colonists: -3 mood
Dead "INNOCENT" prisoner: -7 mood

Apparently its better if you recruit the prisoner(that shot you with a rocket launcher and killed 4 of your people) and then kill him/harvest to death to "ease" your pawns minds.

Generally i would be more upset if someone who i was working with died then someone who shot me.

#22
General Discussion / New brewery system? What?
August 31, 2016, 06:41:17 PM
Either completely bugged or complete bullshit, holy fuck i just lost 5 batches of beer just because the temperature went over like +1/-1 C and i didn't get any warnings, atleast give it a timer or something, since this system now is ridiculous.
#23
General Discussion / Re: Large, Scary, Infestation
August 27, 2016, 07:40:18 PM
You can snipe out the nests from the other side if you mine it out
#24
Off-Topic / Re: Count to 9000 before Tynan posts!
August 27, 2016, 06:43:19 PM


#25
You should probably you Medicine when you do important surgeries(if you have glitterworld medicine use it incase surgery is really important(i.e. installing bionics)), medicine affects the outcome of surgeries aswell, if you use herbal medicine you chances decrease by 30%, medicine keeps it as it is and if you use Glitterworld medicine it increases success chance by 30 or 60%? You can see that if you press the information button for medicine.
#26
Ideas / Re: Event Log
August 27, 2016, 01:48:12 PM
Not to mention that they block colonist icons if you have a bit bigger colony :/
#27
Ideas / Limb loss mood change
August 27, 2016, 01:42:17 PM
Losing a limb doesn't affect the mood of the victim, wat? I mean holy shit do i get in a bad mood if i stub my  toe, not to mention if i lost a LIMB.

Would be nice to decrease the chances of losing a limb but give bigger punishments if the limbs are lost(the mood loss...).
#28
Ideas / Re: Time/Season UI
August 27, 2016, 01:30:04 PM
#29
Bugs / Threesomes and ending screen
August 27, 2016, 01:14:05 PM
Animals can have Threesomes ( ͡° ͜ʖ ͡°)


And ending screen doesn't show the "Left behind" people if they are in a normal cryptosleep casket.
#30
Few emps,grenades(does wonders against mechs) and mass charge rifles and some cover near the ships(i.e. walls/sandbags..)