Happened to one of my Wild boars, they made "angry snorts" as if they were attacking even tho they were safe.
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#32
General Discussion / Re: I want to hear about exploit strategies!
August 26, 2016, 11:24:33 AM
You can actually force tame animals if you incap them,rescue and then treat(with a little bit of luck you can get a bond), but if you don't get that bond at the first treatments you might aswell kill him......or euthanize(start it and then immediatly stop the pawn before he finishes the Euthanasia process the Anesthesis will apply which will cause the animal to not get up after getting treated), beat up the animal a bit, treat it(hope your lucky), repeat. With a little bit of work you will get the animal on your side.
#33
General Discussion / Painstoppers
August 26, 2016, 11:13:26 AM
Do painstoppers increase the actual threshold of the pain you can get, for example if we had 2 pawns, 1 with painstopper and 1 without one, if the one without a painstopper gets bashed with clubs enough to get "In shock" state which will make raiders leave him alive but incapped would the one with painstopper never get pain thus never get into the state of shock and making him fight to the death like a robot?
And do the painstoppers affect conciousness similiarly to joywires?
And do the painstoppers affect conciousness similiarly to joywires?
#34
General Discussion / Re: Alpha 15 unstable branch testing feedback
August 24, 2016, 10:59:27 AM
Animal AI is quite buggy, you can see it in this guys stream
https://www.twitch.tv/disnof/v/85317778
Most notably the Animal AI flips out at: 3:57:50
He promptly suggested afterwards(2-3 minutes after the incident) to add the Release animals as a "Attack This" command similiarly to what Pawns have when they are Drafted.
https://www.twitch.tv/disnof/v/85317778
Most notably the Animal AI flips out at: 3:57:50
He promptly suggested afterwards(2-3 minutes after the incident) to add the Release animals as a "Attack This" command similiarly to what Pawns have when they are Drafted.
#35
Bugs / A14 Cryptosleep caskets "Thoughts" are affected by things happening in the world
August 23, 2016, 09:23:55 AM
What the circumstances were.
Putting a pawn in a Cryptosleep casket and then harvesting organs from a prisoner
What happened.
The pawn in the CC is affected by harvesting organs + the "thought" of it doesn't pass while inside CC.
What you expected to happen.
He doesn't get affected by things happening in the world or his "thoughts" pass as if he was still awake.
Steps
1.Put a pawn in a cryptosleep casket
2.Harvest organs from a prisoner
3.Wait few days
4.Open Cryptosleep casket
Putting a pawn in a Cryptosleep casket and then harvesting organs from a prisoner
What happened.
The pawn in the CC is affected by harvesting organs + the "thought" of it doesn't pass while inside CC.
What you expected to happen.
He doesn't get affected by things happening in the world or his "thoughts" pass as if he was still awake.
Steps
1.Put a pawn in a cryptosleep casket
2.Harvest organs from a prisoner
3.Wait few days
4.Open Cryptosleep casket
#36
Bugs / Re: Animals being useless in combat
August 22, 2016, 11:43:20 AM
I set the master to the pawn that was attacking(he also tamed/trained them to have obedience and release aswell as hauling), i did use mods(most notably The ADogSaid, since that affects animals body parts but not AI if im sure), running A14 atm.
#37
Bugs / Animals wander while master fights a neutral enemy
August 22, 2016, 10:12:05 AM
Apart from rescuing/hauling they really suck at combat.
I had my pawn(he had 1 bear and 1 dog under his control), a manhunter elephant came i thought maybe i can take him with a club,bear,dog and a bit of kiting, i drafted the guy and ordered to attack elephant, the bear and the dog were near him but they all were *wandering* while the pawn was attacking the elephant.It ended up by pawn getting killed and the animals were still wandering.
I had my pawn(he had 1 bear and 1 dog under his control), a manhunter elephant came i thought maybe i can take him with a club,bear,dog and a bit of kiting, i drafted the guy and ordered to attack elephant, the bear and the dog were near him but they all were *wandering* while the pawn was attacking the elephant.It ended up by pawn getting killed and the animals were still wandering.
#39
Releases / Re: [A14] Expanded Prosthetics and Organ Engineering 1.72 (12.08.2016)
August 21, 2016, 08:03:13 AM
You should do something about the prices, from 4 raiders(harvested completely) i literally afforded 500-600 Plasteel + some extra stuff from the traders.
#40
Bugs / [A14] Hauling capacity bug
August 21, 2016, 08:01:39 AM
If your hauler has more then 75 hauling capacity(i.e. has 2 bionic arms) he should be able to carry more but he ignores that even tho it says Hauling capacity:105
#41
Haulers should haul things and put them at the nearest place in a stockpile instead of putting it randomly(hauling it to the middle instead of just putting it at the "start" of the stockpile), altho you can fix this by making 100 stockpiles just for 1 kitchen, workshop etc......
#42
Outdated / Re: [A14] A Dog Said... (Core-friendly animal surgery)
August 18, 2016, 04:36:22 PMQuote from: kaptain_kavern on August 18, 2016, 04:26:16 PMFair enough
This was a reply to LadyWolf speaking about ADogSaid on the EPOE thread. But EPOE is still maintained by Ykara in his thread. Sorry for the confusion
Should i repost it there
#43
Outdated / Re: [A14] A Dog Said... (Core-friendly animal surgery)
August 18, 2016, 04:16:57 PMQuote from: kaptain_kavern on August 18, 2016, 03:55:29 PMQuote from: kuledude on August 18, 2016, 03:51:38 PM
Since the EPOE mod has been moved to here,
I beg your pardon? Can you elaborate on this please? because I'm not aware of something like that. And in think don't quite understand
Quote from: kaptain_kavern on August 16, 2016, 04:50:03 PM
Oh this is an old thread. The mod have been updated to A14 since and syntax1983 team had made a compatibilty patch too (https://ludeon.com/forums/index.php?topic=22282.msg242025#msg242025)
https://ludeon.com/forums/index.php?topic=10571.1320
#44
Outdated / Re: [A14] A Dog Said... (Core-friendly animal surgery)
August 18, 2016, 03:51:38 PM
Since the EPOE mod has been moved to here, id like to point out that the organs cost too much and also sell for too much(i can earn like 3-4k of silver just from 1 unlucky raider) previously the fact of selling organs(before i modded the game with this) idea never came to me since the sell price was so low(500-1k silver from 1 guy). I also noticed that the bionics have also increased in cost(Bionic eye was 1500~ but now its 3000~ etc...) i guess its because to increase the use of organs, but what if we use that ridicilious amount of money on other things? Like building a really fast space ship, etc....