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Messages - System.Linq

#136
Outdated / Re: [A17][Mod Updater] ModSync Ninja
July 16, 2017, 08:54:05 PM
Why not just use the Workshop?
#137
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 16, 2017, 08:35:35 PM
Quote from: Bonkus72 on July 16, 2017, 07:47:11 PM
Quote from: Linq on July 16, 2017, 04:19:00 PM
I recommend you pay a little more attention in your classes, if you really think that's the case.

I personally would have no qualms about cutting up someone for profit if they had recently tried to end my life or the life of those I love.  Not everyone thinks like you, or what you believe to be "normal."  Maybe I'm an outlier, but if someone tries to kill me or my loved ones I'd put them in the cemetary without batting an eye.  What happens to their corpse after that is irrelevant to me; its just meat at that point.

Tough words. Let's see you actually do it.

A psychology student ought to know about self-reporting biases.
#138
Confirmed compatible with Psychology 👍
#139
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 16, 2017, 04:19:00 PM
I recommend you pay a little more attention in your classes, if you really think that's the case.
#140
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 16, 2017, 03:43:18 PM
Updated to 2017-7-16 v2:
-Updated German translation
-Fixed Pawn class patcher

Quote from: wolfsilver00 on July 16, 2017, 08:21:25 AM
Hey guys, I'm trying to make the usual harvest organs without colonist killing themselves over it mod..  But I ran into a little problem, it doesnt matter what I do, I can't seem to change the value.. Used this code:
There is no "empathy system" in Psychology. The "disable empathy changes" option simply turns off the changes to thoughts like organ harvesting, which are lowered slightly so that the Bleeding heart trait's unique thoughts for those situations will be higher by comparison. I also enjoy when it messes with people who use unrealistic "no one cares about organ harvesting" mods with my realism-focused pawn psychology mod, so that's a bonus.
#141
Releases / Re: [A17] Expanded Incidents (2017-7-16)
July 16, 2017, 03:20:21 AM
Updated to 2017-7-16. Fixed a minor bug where the message notifying you something had been stolen would display the count of the stolen goods as "x0" because the item had despawned with the thief.
#142
Releases / Re: [A17] Psychology (2017-7-16)
July 16, 2017, 03:10:10 AM
Updated to 2017-7-16:
-Elections will now notify you if there is a tie, to make it clear that it's not a bug.
-Pawns hanging out together will no longer try and reserve the same item to do the same joy activity together.
-Fixed a bug that was causing elections to be won by the most competitive candidate, rather than the one with the most votes.
-Colonists will now hit on psychopaths (who never had 5+ opinion of anyone, mostly) if they find them attractive enough.
-Hopefully fixed the incompatibility between Psychology and Zombieland. I will need more input from the mod's creator to ensure this is resolved.
#143
Whenever a caravan is ambushed (tested with manhunters), it is reset to the world hex it was traveling from, undoing all its progress. This is a serious problem if, for instance, it's traveling to the player's home base in the adjacent hex, which is in a mountain, and it's out of food.
#144
Bugs / Several JoyGiverDefs do not have JobDefs
July 15, 2017, 06:32:53 PM
Some JoyGiverDefs do not have JobDefs assigned to them, like this one:


  <JoyGiverDef>
    <defName>SocialRelax</defName>
    <giverClass>JoyGiver_SocialRelax</giverClass>
    <baseChance>4</baseChance>
    <joyKind>Social</joyKind>
  </JoyGiverDef>


Presumably, the reason for this is that the JoyGiver class references the JobDef directly:
job = new Job(JobDefOf.SocialRelax, compGatherSpot.parent, t);

However, this makes it almost impossible to match a JoyGiver to a JobDef. This means that if you only have a Job, you cannot determine which JoyGiver it came from. Which means that you cannot re-issue that Job to another pawn using TryGiveJobFromJoyGiverDefDirect(). This makes it impossible to duplicate jobs like SocialRelax which have a target (like a chair) that is reserved by one pawn, if you wanted another pawn to choose a different chair.
#145
Getting an NRE with this mod:


Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Page_ModsConfig.PreOpen () [0x00000] in <filename unknown>:0


Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at HugsLib.ModBase.set_ModContentPack (Verse.ModContentPack value) [0x00000] in <filename unknown>:0


Only happens on Mac. Confirmed works fine without this mod. Can't get much helpful out of the crash logs, though.
#146
Mod bugs / CTD on OSX on any new colony
July 13, 2017, 01:28:09 PM
Full log:

Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Renderer: Intel(R) Iris(TM) Graphics 6100
Vendor:   Intel Inc.
Version:  4.1 INTEL-10.18.65
GLES:     0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
ush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level  <OpenGL 4.1> ; Context handle 151343104
Begin MonoManager ReloadAssembly
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/System.Xml.Linq.dll (this message is harmless)
Loading /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/System.Xml.Linq.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/System.Xml.dll (this message is harmless)
UnloadTime: 3.134258 ms
Setting breakpad minidump AppID = 294100
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197999501558 [API loaded no]
Command line arguments: -logFile ~/Desktop

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

RimWorld 0.17.1557 rev1154

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non platform assembly: data-0x1034c4c00 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1034c4c00.dylib
Non platform assembly: data-0x1125a8000 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1125a8000.dylib
Non platform assembly: data-0x1034e4800 (this message is harmless)
Non platform assembly: data-0x112b1c000 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x112b1c000.dylib
Non platform assembly: data-0x102cbe200 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102cbe200.dylib
Non platform assembly: data-0x1034dfe00 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1034dfe00.dylib
Non platform assembly: data-0x102cc5c00 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102cc5c00.dylib
Non platform assembly: data-0x102cc8400 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102cc8400.dylib
Non platform assembly: data-0x102cc9600 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102cc9600.dylib
Non platform assembly: data-0x10920ae00 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x10920ae00.dylib
Non platform assembly: data-0x102ccae00 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102ccae00.dylib
Non platform assembly: data-0x1034f4800 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1034f4800.dylib
Non platform assembly: data-0x102cde600 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102cde600.dylib
Non platform assembly: data-0x102ce3e00 (this message is harmless)
Non platform assembly: data-0x1127b9000 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1127b9000.dylib
Non platform assembly: data-0x102ce3e00 (this message is harmless)
Non platform assembly: data-0x1127da000 (this message is harmless)
Fallback handler could not load library /Users/makeschool/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x1127da000.dylib
Extended Storage :: Harmony patch successful (Void SpawnSetup(Verse.Map, Boolean)) Transpiler (gets rid of the unnecessary stack count truncation)

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Duplicate code-linked translation key: Paused in language English

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Duplicate code-linked translation key: QualityBuilder.Nothing in language English

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Duplicate code-linked translation key: MessagePlacementOnSupport in language English

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename:  Line: 375)

Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Hospitality injected.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[HugsLib] v3.1.2 initialized ExpandedIncidents, Hospitality, Psychology

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AcEnhancedCrafting injected.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.034148 ms
QualityBuilder added property to '51' things

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 7333.
Total: 26.224812 ms (FindLiveObjects: 0.336589 ms CreateObjectMapping: 0.312705 ms MarkObjects: 25.517597 ms  DeleteObjects: 0.057515 ms)

Loading game from file Work Colony with mods Core, HugsLib, EdB Prepare Carefully, Rimsenal - Rimhair, AC-Enhanced Crafting - A17, Expanded Prosthetics and Organ Engineering 2.0, A Dog Said..., QualityBuilder, RT Fuse, Efficient Light, Feed The Colonists, BetterCoolers, BetterVents, Expanded Incidents, ExtendedStorageFluffyHarmonised, Hospitality, and Psychology

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QualityBuilder added to orders category.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12823.
Total: 106.372513 ms (FindLiveObjects: 1.002319 ms CreateObjectMapping: 1.373768 ms MarkObjects: 103.960632 ms  DeleteObjects: 0.035095 ms)


Unhandled Exception: System.ExecutionEngineException: SIGILL


Not exactly helpful. The game just crashes to desktop a little while after I start a new colony. It happens with every new colony I make. I'm testing on a Macbook Pro, OSX Sierra 10.12 to replicate this.

[attachment deleted by admin due to age]
#147
It seems like closing a vent with Better Vents results in an NRE error being thrown repeatedly.


Exception printing Vent1543026 at (139, 0, 161): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Printer_Plane.PrintPlane (Verse.SectionLayer layer, Vector3 center, Vector2 size, UnityEngine.Material mat, Single rot, Boolean flipUv, UnityEngine.Vector2[] uvs, UnityEngine.Color32[] colors, Single topVerticesAltitudeBias) [0x00000] in <filename unknown>:0
  at Verse.Graphic.Print (Verse.SectionLayer layer, Verse.Thing thing) [0x00000] in <filename unknown>:0
  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom(Thing)
Verse.SectionLayer_Things:Regenerate()
Verse.Section:RegenerateLayers(MapMeshFlag)
Verse.MapDrawer:TryUpdateSection(Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#148
Releases / Re: [A17] Psychology (2017-7-10)
July 12, 2017, 09:23:12 PM
Nope. I'll take a look at it, I guess.
#149
Releases / Re: [A17] Psychology (2017-7-10)
July 12, 2017, 09:48:05 AM
Quote from: NoImageAvailable on July 12, 2017, 04:43:18 AM
Speaking of anxiety, is there any way to get rid of it, other then sending the colonist on a one-man caravan with no food?
No. In the "managed" state it has a negligible effect on the pawn, but it can always make a comeback if you stop treating it. Anxiety has no cure.

e: Oh, you can replace their brain, though!
#150
Releases / Re: [A17] Psychology (2017-7-10)
July 11, 2017, 12:14:14 PM
The Bleeding heart trait.