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Messages - System.Linq

#151
Releases / Re: [A17] Psychology (2017-7-10)
July 11, 2017, 11:54:06 AM
Just turn it off in the mod options.
#152
Releases / Re: [A17] Psychology (2017-7-10)
July 10, 2017, 10:25:51 PM
Updated to 2017-7-10:
-Colonists will no longer plan dates if the game conditions aren't suitable for them; this will prevent them from planning dates during the "ancient danger" bugged state and then having to cancel them.
-Mayors now gain a little bit of social XP in meetings.
-Fixed an NPE when treating a trait.
-Some thoughts weren't being properly disabled by Psychology, which is now fixed.
-Removed the thought penalties for hard worker vs lazy, teetotaller vs chemical interest, etc; Psychology's conversation system should model these personality differences naturally.
-Slightly nerfed the impact talk length has on how much a pawn cares about a conversation.
-Fixed an error when saving during an election.
-Fixed an error in the social tabs of bonded animals.
-Fixed a bug if you disband a colony that has a mayor.
#153
Releases / Re: [A17] Psychology (2017-7-8 v2)
July 10, 2017, 10:11:45 PM
Quote from: alsoandanswer on July 10, 2017, 12:57:09 PM
When the election was over and the guys went to the polling place and stuff, it refused to save.

Here's the error log.

EDIT : So after a while the election finally finished and voting was over, and I could save again. phew. i need to go to bed. maybe put a disclaimer or something?

Thanks, fixed now.
#154
Releases / Re: [A17] Psychology (2017-7-8 v2)
July 10, 2017, 05:47:11 AM
Yes, many Hardcore SK users play with it.
#155
You have an account. You can just download it from the first post.
#156
Updated to 2017-7-9:
-Now compatible with A17.
#157
Releases / Re: [A17] Psychology (2017-7-8 v2)
July 09, 2017, 05:11:47 PM
Quote from: rambo on July 09, 2017, 01:23:34 PM
well (I think) if you lack empathy you will not feel sorrow for some one or maybe i have a different understanding of empathy
Not being an empathetic person doesn't mean that you are completely bankrupt of empathy. You're just more self-centered; that doesn't mean you have no morals, like a psychopath.
#158
Releases / Re: [A17] Psychology (2017-7-8 v2)
July 09, 2017, 04:15:13 AM
Quote from: middlestick on July 09, 2017, 03:47:39 AM
Hello,i have some questions,first the Psyche tab will show up even you use it with a loaded save right?

2nd is i think the "Star-Wars The-Force" mod took the spot for the Psyche tab, or maybe i'm just dumb.

Etherway,thanks for the hard work and thanks for the mod.
Your old pawns are grandfathered in under the old systems unless you edit the save file. New pawns will have psyches.
#159
Releases / Re: [A17] Psychology (2017-7-8 v2)
July 08, 2017, 11:28:33 PM
Fixed the NPE on worldgen.
#160
Releases / Re: [A17] Psychology (2017-7-8)
July 08, 2017, 09:48:47 PM
You are not using the latest version of Expanded Incidents.
#161
Releases / Re: [A17] Psychology (2017-7-8)
July 08, 2017, 07:54:23 PM
Updated to 2017-7-8:
-Fixed some NPEs for robots, you dirty cheaters.
-Revamped the effect personality has on romance so it's much more consistent and noticeable.
-Modified how experimental pawns are attracted to people who aren't able-bodied/their own age so that it doesn't nerf attractiveness so dramatically, causing much fewer romance attempts.
-Fixed a long-standing bug with how personality nodes are influenced by their parents.

Quote from: rambo on July 08, 2017, 06:10:13 AM
Quote from: Linq on July 07, 2017, 08:08:59 PM
Is this a bug report or a suggestion?
Its a suggestion because if some one who has no empathy on psyche they wont have the -debuff for anything that didn't happen to them for e.g.  they wont get the 'organ harvested from prisoner' debuff
No. People who aren't empathetic are not Psychopaths.
#162
Updated to 2017-7-8 v2. Fixed NPE when no cliques are around.
#163
Releases / Re: [A17] Psychology (2017-7-7)
July 08, 2017, 03:31:51 AM
No, it's a bug. When you divorce your wife, everyone you know does not become your ex-wife.
#164
Releases / Re: [A17] Expanded Incidents (2017-7-8)
July 08, 2017, 03:27:28 AM
Updated to 2017-7-8:
-Major improvements to clique performance.
-Cliques should automatically dissolve if their leaders somehow become friends again.
#165
Releases / Re: [A17] Psychology (2017-7-7)
July 08, 2017, 03:13:39 AM
Updated to 2017-7-7:
-Doing ThingDef patches in a more compatible way.
-Pawns will no longer make romance attempts on people who are in a mental break.
-Improved how pawns decide to hit on each other. They should do it more on average now.
-Added Korean translation.
-Fixed a minor bug in the patch for pawns breaking up. It might have been able to cause pawns to become ex-spouses with everyone they have any relation to upon getting divorced.
-A bunch of performance improvements.