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Messages - tommiethegun

#31
Help / Re: RimWorld core art source
August 30, 2016, 05:17:42 PM
Any chance for an updated zip with PSDs for A15, Tynan?
#32
Outdated / Re: [A14] Animal Hide Working (v2.10)
August 28, 2016, 10:07:14 PM
I love the mod, and after using it for a while I kept wanting some small changes. As I'm new to modding, I decided to experiment on the changes myself :) I ran this past Itchy, and he said to go ahead and post my changes here, so here goes:

I wanted the taxidermy to be able to rotate to show face/side/back instead of just rotating the face. I also wanted the rugs to better match their in game animal textures - the existing rugs seem too squared off for the Rimworld universe to me.

So far, the only one i've changed is the Deer taxidermy and rug. Here's the old/new rug side by side:

original deer rug:


new deer rug, made from texture PSDs Tynan posted a while back:


If you'd like to download with the adjusted textures + rotatable deer taxidermy, then the adjusted mod is attached. I'll be slowly updated the rest as I have time.

Thanks Itchy for an awesome mod!

[attachment deleted by admin - too old]
#33
Outdated / Re: [A14] Psychology (2016-08-23)
August 27, 2016, 10:49:38 PM
Awesome mod - this is my next download to add to my game. Another idea for a trait: introvert - they'd get a small mood boost when working alone in a room. And a 2nd idea: Workaholic - small joy boost during work but mood debuff from joy activities or parties.

Keep up the great work! :)
#34
Love this mod, and love the new portable detonator!

Feature request: grenades! sleeping gas and sealing foam grenades would be awesome. Keep up the great work :)
#35
Awesome - thanks for the help :) I'll read up on the wiki about dll modding and decompiling, but it sounds like i should think of a simpler mod to try out next.

I assume accuracy is a similar stat to comfort? My other idea was to make a build-able 'lookout tower' object that would increase the shooting accuracy when a pawn was standing on it. it'd have super slow movement to simulate climbing up/down the ladder, so retreat would be harder if you got swarmed as a balance to the higher shooting accuracy on that tile.
#36
Hi all! first post ever :)

I've just started playing Rimworld in the past few weeks, and I made my first mod that adds a "polished wood floor" that takes additional wood+time but adds beauty. Since then I've found some awesome floor mods in this forum that render mine obsolete :P

Next, I'd like to add new a flooring type: shag carpet! negative beauty but gives a buff to comfort.

I don't seem to be able to modify a pawn's comfort from the floor XML, is the right? would this require coding, or can it be done in XML, and if so - how?

Thanks!