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Messages - GenericUsername

#1
Quote from: twoski on December 22, 2018, 06:36:21 PM
steam version is updated, i'll update the nonsteam one in january

It's January, news?
#2
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 03:32:09 PM
So do I keep this .dll with the debug info permanently or do I phase it out with the next mod update?

Also anything I can do about the missing parties and flirting?
#3
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 03:26:19 PM
Nope, I've been letting the colony run with the error log on "auto open" and it hasn't come up on its own once. Nothing red in it.
#4
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 03:15:35 PM
I let it run for a bit, didn't bring up any of the earlier errors:
https://pastebin.com/tJ2PuCzP

It cut off the beginning though, I think the ingame log has a fixed length and it starts deleting the start once it gets to maximum length.
---
On a sidenote, colonists don't seem to party or flirt at all.
They have conversations and have opinions on each other but I haven't seen a single party or relationship. The only time they congregate is for elections.

Even had two colonists become enemies after a conversation about manners which got them a -190 malus. Sheesh.
#5
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 03:06:18 PM
The "Start" and "Check1" messages? I don't know.
This is what my Assemblies folder looks like right now:
#6
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 02:55:09 PM
QuoteAwesome, thanks. I'll send you another one and you can see if it fixes it for you.

I don't think it changed much?
I removed the earlier .dll you sent me and put the new one (vgvwkg.dll) in the Assemblies folder of the mod.
A few seconds after loading the colony I started getting errors, about once every 3/4 seconds on the third speed setting.

Here's the log:
https://pastebin.com/xY9By935
#7
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 04:38:54 AM
It gave me a bunch of messages when I launched the game like this:
Pure already has short hash.
Verse.Log:Error(String)
Verse.ShortHashGiver:GiveShortHash(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()


For several traits like Pure, Cultured, Creative, Moralistic, etc.
---
Colony loaded, I got a bunch of "Start" and "Check1" messages, they're in white so I don't think they're errors, but here's what they say anyways:
check1
Verse.Log:Message(String)
Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch:PsychologyException(Single&, Pawn, Pawn)
RimWorld.InteractionWorker_RomanceAttempt:RandomSelectionWeight_Patch1(Object, Pawn, Pawn)
RimWorld.<TryInteractRandomly>c__AnonStorey354:<>m__358(InteractionDef)
Verse.GenCollection:TryRandomElementByWeight(IEnumerable`1, Func`2, InteractionDef&)
RimWorld.Pawn_InteractionsTracker:TryInteractRandomly()
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


----
Okay, about 20 seconds into loading the colony, the error happened. Here's the log at that point:
https://pastebin.com/Fdt57t4v

It's too big to directly copy on this forum, I paused right after an error though so that's at the end.
#8
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 04:12:21 AM
Quote from: Linq on July 04, 2017, 04:10:42 AM
Can I PM you a special DLL to put in Psychology/Assembles and send me the log of everything it outputs?

Yeah sure, is it going to make an actual file for the log somewhere? Or is it still in game and I just copy that?
#9
Releases / Re: [A17] Psychology (2017-7-3)
July 04, 2017, 04:01:49 AM
It seems it does in fact still pop up every now and then.
In this case Viper was sitting at a table in the dining room "Relaxing socially" alone with a cup of tea.
She's an optimist prude.

Exception ticking Viper: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException (single&,Verse.Pawn,Verse.Pawn) <0x00344>
at (wrapper dynamic-method) RimWorld.InteractionWorker_RomanceAttempt.RandomSelectionWeight_Patch1 (object,Verse.Pawn,Verse.Pawn) <0x002f7>
at RimWorld.Pawn_InteractionsTracker/<TryInteractRandomly>c__AnonStorey354.<>m__358 (RimWorld.InteractionDef) <0x00032>
at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000b6>
at RimWorld.Pawn_InteractionsTracker.TryInteractRandomly () <0x001ac>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x000f0>
at Verse.Pawn.Tick () <0x002c8>
at Verse.TickList.Tick () <0x002c0>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Edit: Then happened to a colonist called Trobo who is a Hard Worker with Creepy Breathing, who was just walking in a corridor.
Edit 2: Yeah it happens to pretty much everyone, just much, MUCH less often.
#10
Releases / Re: [A17] Psychology (2017-7-2 v2)
July 04, 2017, 03:53:37 AM
Quote from: Linq on July 04, 2017, 01:10:44 AM
Quote from: GenericUsername on July 03, 2017, 12:41:26 PM
Did you manage to reproduce the error I'm getting by using the mod pack I uploaded?
Is there by any chance a Lecher pawn on your map? I think I've figured out and solved the error.

On my current colony I didn't actually, just checked and none of them have the trait. Unless there's some hidden pawn inside a cryptosleep casket hidden in a mountain or something like that.

However, I installed the 2017-7-3 version and I only got the error a dozen times after I loaded the game and then it stopped happening.
I'm going to keep playing and see if it shows up again.

EDIT: It still seems to happen, but much more rarely.
It showed up a dozen times pretty fast right after I loaded the game, then it shows up once every now and then. Waiting to see if it shows up once more.
#11
Releases / Re: [A17] Psychology (2017-7-2 v2)
July 03, 2017, 03:10:31 PM
Concerning the Ancient Danger bug, in the dev tools you can force name your colony/faction.
That might fix it, because I started getting elections after doing so.
#12
Releases / Re: [A17] Psychology (2017-7-2 v2)
July 03, 2017, 12:41:26 PM
Did you manage to reproduce the error I'm getting by using the mod pack I uploaded?
#13
Releases / Re: [A17] Psychology (2017-7-2)
July 02, 2017, 04:42:50 PM
Well, the upload to files.fm is done so see if it works for you: https://files.fm/u/ejahykkp
Tell me how it goes so I can switch to your site if it doesn't.
#14
Releases / Re: [A17] Psychology (2017-7-2)
July 02, 2017, 04:31:04 PM
Well, by taking out the "core" folder and the source code files for the Achtung mod, I got it down to a 60.5 MB zipped file.

Do you have a preferred site for hosting it? I usually use tinyupload for this kind of thing but that has a 50MB limit. I'm uploading it to files.fm right now and it's going to take another 10 minutes or so.
#15
Releases / Re: [A17] Psychology (2017-7-2)
July 02, 2017, 04:21:03 PM
This is my modlist:
<ModsConfigData>
  <buildNumber>1557</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>ArchitectSense</li>
    <li>AllowTool</li>
    <li>AllowDeadMansApparel</li>
    <li>Efficient Light-A17</li>
    <li>Hand Me That Brick</li>
    <li>Vegetable Garden 5.4</li>
    <li>GlitterTech</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Psychology</li>
    <li>CheaperComponents</li>
    <li>Cooks Can Refuel</li>
    <li>ED-LaserDrill</li>
    <li>ED-Embrasures</li>
    <li>ED-OmniGel</li>
    <li>ExtendedStorage-ExtendedStorage2.1</li>
    <li>FluffyBreakdowns</li>
    <li>ED-ShieldsBasic</li>
    <li>MedicalTab</li>
    <li>Miniaturisation</li>
    <li>Mending</li>
    <li>MapReroll</li>
    <li>MadSkills-A17-2.0.1</li>
    <li>Industrialisation</li>
    <li>RT_Fuse-A17-1.0.7</li>
    <li>RT_PowerSwitch-A17-1.0.7</li>
    <li>RT_SolarFlareShield-A17-1.2.1</li>
    <li>[SS]BiggerFuses A17</li>
    <li>[SS]BiggerBatteries A17</li>
    <li>TradingSpot</li>
    <li>TilledSoil</li>
    <li>TechAdvancing</li>
    <li>StuffedFloors</li>
    <li>StackMerger</li>
    <li>sd_adv_powergen</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Vanilla</li>
    <li>Rimsenal_Storyteller</li>
    <li>Rimsenal_Security</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_Federation</li>
    <li>Refactored Work Priorities</li>
    <li>ColonyManager</li>
    <li>QualitySurgeon</li>
    <li>QualityBuilder</li>
    <li>OmniLocator</li>
    <li>OHU-Dropships-1.32</li>
    <li>More Vanilla Turrets</li>
    <li>RimWorld-Achtung-Mod-master</li>
    <li>RW_RefugeeStats</li>
  </activeMods>
</ModsConfigData>


I don't think there's anything in there that could mess with romancing but mods sometimes affect things you wouldn't expect.
The errors happen about 1/2 seconds into any game, be it a brand spanking new colony or loading an existing one so I don't think a save file is necessary.

So what do I have to do? Upload my "Mods" folder? It's over a hundred Megabytes so it's gonna take me a while.