I am having a strange issue with molotov's. I have created a stone room so that I can burn corpses in, but when I throw a molotov, no fire is created.
Has anyone else had this issue?
Has anyone else had this issue?
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Show posts MenuQuote from: SpaceDorf on August 22, 2016, 05:57:02 PM
You are right here, I think the core of the problem is that the mood changes of the pawns happen to fast and are skewed in the negatives, where the mental breaks happen, again to fast.
Quote from: SpaceDorf on August 22, 2016, 10:15:31 AMQuote from: codyjriggle on August 22, 2016, 07:47:29 AM
My cheapest idea is that a pawn should be able to haul something without a destination, and then I can tell them exactly where to drop it.
The reason I need this is because sometimes there are exceptions to my own dumping rules where I need this ability to manually haul items. One situation is that I want to keep weapons stored in certain places. Sometimes I want to have secondary weapons nearby.
Nice option, but I fear to much has to be rewritten for that.
My two solutions that come to mind :
Micromanage by drafting, Force Equipping, Dropping and Forbidding.
Or one tile stockpiles with critical priority where you allow exactly what you want there to be stored.
If its outside and you are worried about decay use a equipment rack instead.
Quote from: Wex on August 21, 2016, 05:11:48 PMQuote from: chaotix14 on August 21, 2016, 12:50:36 PMThey are literaly GROWN for killing. They have been created with this purpose in mind. And in my specific case, has been doing that for 15 years straight, before becoming a colonist.Quote from: Wex on August 21, 2016, 12:34:08 PMQuoteMind you we are talking about civilians(even the tribals), not some elite military outfit
Yes, the sad part about this is the vatgrown soldier -> space marine, trowing tantrums for killing people and seeing dead bodies.
This simply makes no sense.
Colonist with military background should be unfazed by dead people and killing.
Nope, they should not. Someone with the psychopath trait should be and is unfazed by dead people and killing. You clearly haven't talked to anyone who has been on tour and seen sh*t. They soldier on, but it does not leave them unfazed. I'd even dare to say that anyone who's been on the frontlines and doesn't come home with some demons to contend with, was never right in the head to start with.
That being said, I think it would be thematically nice if they enforced the psychopath trait on vatgrown soldiers and assassins. Because you would expect vatgrown killers to have been relieved of their empathy to make them easier to convince to murder in cold blood.
How in the world do the death of ANYONE faze you?