I'd love to see them come unannounced. I'd rather be keeping my eyes on the map than just hovering over my base at 3x speed waiting for something external to happen.
Additionally, I'd also like to see AI sometimes pass through without me being their focus, or to have more varied goals than simply trading with me or killing me. Perhaps they are out hunting/taming/gathering, or their goal is to steal my crops/animals/pawns. If I'm not looking out for a trader and they don't see me either, then why should they come directly to me and stick around for a day? This would require more AI events to make up for missed ones and that would make the game more fun, in my opinion. It would be more fun also if I wasn't sure if someone was friend or foe until they opened fire or didn't.
This idea would add more unexpected play dynamics and better story-telling. If Samantha is out farming and gets kidnapped by a raider but Jim is able to save her, that is one hell of a story.
Additionally, I'd also like to see AI sometimes pass through without me being their focus, or to have more varied goals than simply trading with me or killing me. Perhaps they are out hunting/taming/gathering, or their goal is to steal my crops/animals/pawns. If I'm not looking out for a trader and they don't see me either, then why should they come directly to me and stick around for a day? This would require more AI events to make up for missed ones and that would make the game more fun, in my opinion. It would be more fun also if I wasn't sure if someone was friend or foe until they opened fire or didn't.
This idea would add more unexpected play dynamics and better story-telling. If Samantha is out farming and gets kidnapped by a raider but Jim is able to save her, that is one hell of a story.