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Messages - Dingo

#136
Outdated / Re: [A15] Less Rebuff - Updated 10-2016
December 24, 2016, 02:27:12 AM
#137
Outdated / Re: [A14/15] Psychology (2016-09-04)
December 22, 2016, 07:31:43 PM
Just use HugsLib to detour. Or wait for CCL, whenever that comes.. there is a "stable" modders' release already.
#138
It makes sense to you, but the failure rate is defined by their Medicine stat.
#139
Some mods updated again, mostly minor things. Added a repair threshold feature for RWP's menu. If you want your pawns to start repairing at 70% (so they don't rush to a 99% HP wall) you can do so now. Any value from 0->100 is acceptable.
#140
General Discussion / Re: "Repair" Needed or not?
December 22, 2016, 06:11:51 AM
I re-added Repair in my A16 release of Refactored Work Priorities. I think it's bad design to take that choice away from users. I get why he did it, kind of. The pawns you assign to repair as a high priority are usually pawns with good Construction.

Having said that, Repair is a task that anyone can do. There is no penalty other than time-to-complete for less skilled pawns. Some players want to prioritise it less or more than construction.
#141
Yes. It's all on GitHub.
#142
All mods have been updated to A16. Some mods that previously included HugsLib in A15 now require HugsLib to be installed separately. HugsLib must be loaded before any mod that depends on it.

Added Chinese translations to some files, contributed on GitHub by vednic.

Will update file descriptions as appropriate. Please report bugs / contribute translations / etc. as you please.
#143
Post for tracking purposes. I of course plan to continue using this lib for my personal mods.
#144
Help / Re: [WIP] XML Documentation Database
December 15, 2016, 07:02:38 PM
I'm no longer actively maintaining the repo. If anyone wants to contribute we will accept pull requests.

ThingDefs in particular I will probably never do because of the sheer amount of defs. HeDiffs took long enough..
#145
I don't think any of them come close to touching pathfinding.
#146
Mods / Re: Help Finding Mod: Movable Workbenches
December 11, 2016, 11:34:15 AM
Miniaturisation Overloaded.
#147
I have uploaded several new versions to GitHub that have a translation file. Any translations would be appreciated!

Next release would probably be updating the mods to A16 / minor tweaks.
#148
Outdated / Re: [A15] AlcoholV's Mod List
December 07, 2016, 04:37:42 AM
You need one master folder for the mod in your RimWorld/Mods folder and that folder needs to contain those folders (the Source folder is not important for any casual user).

Some modders don't think about inexperienced mod users and zip their files in a sub-par manner. The zip should ideally contain the full folder structure and be ready to unzip directly into the Mods folder.
#149
Help / Re: <targetVersion></targetVersion>
December 02, 2016, 11:03:08 PM
It's in the About.xml.
#150
Outdated / Re: [A15] Miniaturisation Overloaded
December 02, 2016, 05:16:22 AM
You can find every ThingDef of the building category (or any other parameters) and implement a StaticConstructorOnStartup that lists those, then adds the <minifiedDef> tag (or whatever it's called) if the building has none.

If very specific things behave oddly with it you can except those. If they have some sort of common tag or attribute I would except them from the list according to it. If it's random or vague you can always except certain defNames.

Look at GrenadeFixRearmed in my modlist to get an idea of how I did something similar with weapons and <minRange>.