Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dingo

#181
Ideas / Re: Count "refuel stove" as cooking
November 04, 2016, 02:40:09 AM
I made Cooks Can Refuel a separate mod, you can download it from the thread in my signature. It uses a custom Refuel workgiver that only works for the fuelled stove, and its priority is just below cooking meals. If your cooks still have active cooking bills they will refuel the stove and continue cooking.
#182
Help / Re: 'could not load unityengine.texture2d'
October 29, 2016, 08:31:22 PM
Make sure your path doesn't include the file extension at the end of it.
#183
Outdated / Re: [A15] Right Tool For The Job v1.16
October 29, 2016, 07:57:59 PM
That's EPOE's problem. It stems from EPOE changing the body type of humanlikes, so your "arm" is really just a shoulder (if I remember correctly).
#184
Updated ACEN so you can control which event notifications to close (there are only 3 types in vanilla). Also added a Google Drive link, since Google fixed their stuff.
#185
New release: Autoclose Event Notifications. Suggested by merthsoft. Downloads available from GitHub and Workshop, Drive is failing me at the moment.

This mod adds a MapComponent, so it requires a new save to function, or CCL when it's released for existing saves. It automatically dismisses non-urgent (urgent = red) notifications like "Eclipse" or "New Lovers" if they've been active for 12 hours.

Credits to E and Alistaire for helping with the code on this one.
#186
Help / Re: [WIP] Witchlight Megashroom: got some bugs.
October 28, 2016, 04:48:30 PM
I don't intend on doing ThingDefs any time soon. I'm still undecided whether or not to do it the same way I did Hediffs because it's super big.. You might as well use Zhentar's fork of ILSpy to look at ThingDef yourself in the code and see all the defs.
#187
Releases / Re: [A15] Fences And Floors v1.1
October 28, 2016, 03:51:37 PM
Just FYI Pravus, if people used those defNames previously and you changed them then you have corrupted people's saves. They can load them if they edit the save file itself and remove those items but I would be cautious about this in the future and let users know on Steam that the update will break existing saves.
#188
General Discussion / Re: Removing a roof
October 28, 2016, 09:27:39 AM
What I mean is, if the roof is unreachable they won't go to it in the first-place.
#189
General Discussion / Re: Removing a roof
October 28, 2016, 09:09:34 AM
They need to be in extremely close range to remove roofs. That might be your problem.
#190
Releases / Re: [A15] Fences And Floors v1.1
October 28, 2016, 12:37:45 AM
Ending defNames with numbers is a no-no.
#191
Outdated / Re: [A15] SkullyDoors
October 27, 2016, 01:02:54 PM
It's a joke mod, I'm not gonna honour it with a screenshot.
#193
General Discussion / Re: avoiding late game lag
October 26, 2016, 01:26:42 PM
Better Pathfinding uses more CPU, just not a whole lot more. If the vanilla system is already giving your trouble (and I can guarantee pathfinding is not the only cause of lag) you wouldn't want to add more stress.
#194
I say we let all of the systems get implemented first before we make any in-depth stuff top priority.
#195
Outdated / Re: [A15] SkullyDoors
October 26, 2016, 09:32:58 AM
I'm not a cool enough dude to get on that discord. Feels bad man.