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Messages - Dingo

#361
Raindrops refactors roof construction and deconstruction priorities. You might as well release it right now...
#362
It kind of works because the assembly defaults unknown defs to a predetermined value, but for some defs it's not as straightforward.
#363
Support / Re: Can't turn off contour/wall highlight
October 05, 2016, 10:37:02 AM
You turned on the roof display. It's the button in the bottom right of the UI (looks like a very plain, featureless house).
#364
@chappelkebabistan: My personal-use list in my signature? You can see the little ticks and x marks to show if a mod has been updated.

@Serenity: Stripping behaviour is unchanged. They should strip before burying even in vanilla as long as you designate corpses to be stripped. This mod does not automatically designate that.
#365
Outdated / Re: [A15/A14/A13] Aristocat's mods
October 05, 2016, 05:20:44 AM
I tested it myself and it's definitely a problem with the mod pack. I think it's due to the patches but I'm not sure, I can't see why it would be. I would advise you use the mods directly from their individual repository/workshop page/forum page. It might be that all the missing abstract bases catch up with the mod once you use both mods with the patch included in the pack, but that seems a far fetch.
#366
General Discussion / Re: Magic Doors
October 05, 2016, 03:22:32 AM
How can it be magic when the handles aren't even aligned? I heard in A16 they're being replaced with muffalos.
#367
"Cannot initialize CompRottable in Food.xml - tickerType undefined, expected Rare" type deal, maybe? Of course could be another comp.
#368
Outdated / Re: [A15/A14/A13] Aristocat's mods
October 05, 2016, 03:03:31 AM
I don't see anything in particular but this is what I would try:

1) Go into RimWorld and disable all mods. Quit the game. Back up your save file.

2) Delete all the mod folders except for Core.

2b) [OPTIONAL] Delete Core and validate through Steam (or reinstall if non-Steam)

3) Redownload all the mods to ensure you have the latest version.

4) Reinstall all the mods.

5) Refactor your load order. Most things don't matter, however make sure all surgery mods are loaded right after Core and that Miniaturisation (I hope you're using Overloaded, you have 2 versions installed currently which is bad) is last.
#369
It's a pretty straightforward patch, should take about 5 minutes to make.
#370
Outdated / Re: [A15/A14/A13] Aristocat's mods
October 05, 2016, 01:43:53 AM
I don't see how that can happen (even though Improved Surgery is missing the surgeryflesh abstract base which is a mistake). Are you sure those are the only 3 you have installed with the correct load order? DE Surgeries does not touch bionic eyes and the likes, only Improved Surgery does and it overwrites the default def.

Can you post an output_log and screenshot your mod list?
#371
Outdated / Re: [A15/A14/A13] Aristocat's mods
October 05, 2016, 01:11:46 AM
You're using the mod pack AND the mods?
#372
Mods / Re: [MOD IDEA]
October 04, 2016, 07:11:52 PM
Killface is dangerously close to bringing an old mod up to date which does exactly this.
#373
General Discussion / Re: When can we expect A16?
October 04, 2016, 05:54:34 PM
ison = post of the century. Also great to hear from Tynan, that's exactly what I wanted to see done. :D
#374
I have uploaded a new mod - Refactored Work Priorities. I didn't see any mod that does this much to work givers, let me know if I'm late to the party.
#375
Wasn't that changed to be the Upgrade Station?