Tested with 200 / 1000. As I checked it doesn't work I used Dev tools to set the fuel to max - unfortunately without success.
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#1
Outdated / Re: [A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)
June 01, 2018, 02:15:23 AM #2
Outdated / Re: [A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)
May 31, 2018, 03:32:34 PM
Hey guys,
Im struggling with launching my Dropship.
If I click on "Launch" and select any target within range, the only thing what happen is that my ship is shown on the world map and stuck on the same tile like my colony is.
It just doesn't move.
Tried the following things to fix this issue:
- different mod load order ( beginning / end)
- new savegame
- different space ships
Im using the latest version of this mod.
[attachment deleted due to age]
Im struggling with launching my Dropship.
If I click on "Launch" and select any target within range, the only thing what happen is that my ship is shown on the world map and stuck on the same tile like my colony is.
It just doesn't move.
Tried the following things to fix this issue:
- different mod load order ( beginning / end)
- new savegame
- different space ships
Im using the latest version of this mod.
[attachment deleted due to age]
#3
Help / Re: Edit Factions (Gear,Unit,Relation)
June 12, 2017, 05:34:48 AM
Thx a lot...
Thats all what I need to know.
Thats all what I need to know.
#4
Help / Edit Factions (Gear,Unit,Relation)
June 09, 2017, 07:16:36 AM
Heyha,
I wanna create my own "WW2 scenario" so I downloaded these mods :
https://ludeon.com/forums/index.php?topic=27631.0
https://ludeon.com/forums/index.php?topic=27242.0
My Question - is it possible to edit something like "faction.xml" and remove all unwanted factions like Pirates,Outlanders, Tribes and just create some new "Russia" and "German" factions ? I also want to edit their relation to me.
Can anyone help me with this ?
I wanna create my own "WW2 scenario" so I downloaded these mods :
https://ludeon.com/forums/index.php?topic=27631.0
https://ludeon.com/forums/index.php?topic=27242.0
My Question - is it possible to edit something like "faction.xml" and remove all unwanted factions like Pirates,Outlanders, Tribes and just create some new "Russia" and "German" factions ? I also want to edit their relation to me.
Can anyone help me with this ?
#5
General Discussion / Re: Edit Prisoner recruitment chance / Mortar accuracy
January 16, 2017, 10:32:15 AM
Is there no way to edit these values?
#6
General Discussion / Edit Prisoner recruitment chance / Mortar accuracy
January 15, 2017, 02:03:39 PM
Heyha guys,
im looking for the config files which containing the mortar accuracy and the prisoner recruitment chance.
Is it actually possible to tweak these values ?
Cheer,....
im looking for the config files which containing the mortar accuracy and the prisoner recruitment chance.
Is it actually possible to tweak these values ?
Cheer,....
#7
Outdated / Re: [A16] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
January 13, 2017, 09:04:13 AM
Sorry for this stupid question, but you said everything is ready so why you don't uploaded every mod ?
#8
Outdated / Re: [A16] Mo'Events v1.1 | More events and incidents!
January 10, 2017, 01:08:38 PM
Is there any way to translate this mod ? Because I cant find the used Strings neither in the .xml files nor in the .dll ?
#9
Releases / Re: [A16] Misc. Robots++
January 09, 2017, 06:32:52 AMQuote from: alaestor on January 08, 2017, 02:17:37 PM
I just tested it. Try downloading the latest version of the mod (1.0.5) and try again. Double check you have the correct load order and game version.
Reinstallation fixed my problem ,lol - thx
#10
Releases / Re: [A16] RedistHeat (Jan 07, v45) Ductwork temporarily disabled
January 09, 2017, 06:30:40 AMQuote from: Morgloz on January 08, 2017, 03:00:15 PM
Now it looks like you don't have the .dll. Please delete the mod and download it again.
Yop, that fixed my Problem
#11
Releases / Re: [A16] RedistHeat (Jan 07, v45) Ductwork temporarily disabled
January 08, 2017, 10:08:45 AM
I deleted both .xml files, but without success.
Here's my log again : http://www.fileconvoy.com/dfl.php?id=ga5b5bed55514d91c9999202911fe7d9cd66c588b5
(couldnt attached it cuz its >600KB )
Cheers,..
Here's my log again : http://www.fileconvoy.com/dfl.php?id=ga5b5bed55514d91c9999202911fe7d9cd66c588b5
(couldnt attached it cuz its >600KB )
Cheers,..
#12
Releases / Re: [A16] Misc. Robots++
January 08, 2017, 07:23:24 AM
Its not possible for me to craft any robot. Tested without any other mods ( just Core, Misc. Core, Misc.Robots) + new savegame - still the same Problem.
If one of my pawns try to complete a robot on the robots table I get this error log.
Is there any workaround/hotfix for this ?
Cheers,...
[attachment deleted by admin due to age]
If one of my pawns try to complete a robot on the robots table I get this error log.
Is there any workaround/hotfix for this ?
Cheers,...
[attachment deleted by admin due to age]
#13
Releases / Re: [A16] RedistHeat (Jan 07, v45) Ductwork temporarily disabled
January 08, 2017, 05:41:31 AM
Here´s my log file.
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#14
Releases / Re: [A16] RedistHeat (Jan 07, v45) Ductwork temporarily disabled
January 07, 2017, 03:57:17 PM
Unfortunately for me it is not possible to place any Object. 
I tested it without any other mod (Only Core + RedistHeat ) and a new map - still the same problem.
If I try to place f.e. a small cooler, this message appears in my log :
"Exception in UIRootUpdate: System.ArgumentNullException: Argument cannot be Null.
Parameter name : type"
Is there any workaround/hotfix for this ?
Cheers,...

I tested it without any other mod (Only Core + RedistHeat ) and a new map - still the same problem.
If I try to place f.e. a small cooler, this message appears in my log :
"Exception in UIRootUpdate: System.ArgumentNullException: Argument cannot be Null.
Parameter name : type"
Is there any workaround/hotfix for this ?
Cheers,...
#15
Releases / Re: [A14] Turret Collection (v1.14 / 13-08-2016) A14 update and more
August 25, 2016, 06:14:58 AM
« Reply #374 on: August 24, 2016, 02:59:03 PM »
Can anyone tell me how I can get these turrets ? I have unlocked them via research but if I try to craft them it says (f.e. I need a M2 MAchine Gun)
Do I can get them only via trading ? Because I had many traders but all of them offered only the vanilla rimworld stuff .
Thx for your response
Can anyone tell me how I can get these turrets ? I have unlocked them via research but if I try to craft them it says (f.e. I need a M2 MAchine Gun)
Do I can get them only via trading ? Because I had many traders but all of them offered only the vanilla rimworld stuff .
Thx for your response
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