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Messages - Shelter

#1
Updated to the latest patch and its working fine now, Will pay attention to the github in the future
#2
@Cpt.Ohu  Error was..

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object at rimworld.ApparelUtillity.GeneralLayergrouppairs /verse.thingdef.system.action '1 <Rimworld.apparelutillity/Layergrouppair>\ <0x000ba>
#3
Great to see you took the reigns on this mod, The grox looks fantastic. Odd error though, Any reason you can think of why the mod would effect world generation? Worked fine for 7 or so plays (With other mods) then stopped being able to gen new worlds. Deleted my cache, reinstalled the game and put on a fresh copy of the mod and still unable to gen new worlds while the mods enabled.
(Corruption, Alien Humanoid 2.0, Render patch on A17 only)
#4
on the topic of experimenting with that system what about electing a chapter master amongst your marine pawns?
#5
Quote from: Cpt.Ohu on September 09, 2016, 06:10:47 AM
Progressions Post :



Well, it's Friday. Time for another update  ;D



Introducing the Corruption-Mechanic. Pawns now have a new property (or rather a need) which is purity of the soul. It gets reduced or elevated by using certain items (e.g. corrupted weapons vs. holy clothing) and performing certain tasks (praying to the Emperor vs. worshipping dark idols).

The impact of these things is of course dependent on the pawns view on religion. An atheist will neither gain as much much joy from praying, nor get corrupted as quickly as a religious fanatic.

Once a pawns purity drops below a threshold, he gets the attention of the chaotic gods, and one of them may become the new patron. At this stage even atheists and agnostics fall victim to religious fervor.

Each patron confers traits that affect the pawns mood and behavior (Prevent a Khornate pawn from killing something for too long and he WILL go berserk).

Stay tuned for further updates on the most extensive 40k Mod for Rimworld!

Finally a legitimate reason for my commissar to blam people  ;D
#6
Got motivated and made a few weapon sprites if you have a use for em

[attachment deleted by admin - too old]
#7
You have any stub pistols/guns or autoguns for early game?
#8
Excited about what I'm seeing so far, keep up the good work.
#9
Outdated / Re: [A12d] Warhammer 40k Weapons V8.0
August 26, 2016, 10:41:14 AM
This mod dead?