Eh I don't know, dope fiends are gonna fiend so it doesn't seem wildly unrealistic to me. IRL I've known a few people who drank or doped even when it was clearly going to cause them a problem.
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#17
General Discussion / Re: Curing gut worms
September 13, 2018, 04:49:12 PM
It's not cured after a year of consistent treatment? If you do mean an actual year of 4 seasons that's absolutely brutal and doesn't sound quite right. And your doctor must suck
#18
General Discussion / Re: Have you ever executed one of your colonists?
September 13, 2018, 04:46:17 PMQuote from: Drewski on September 13, 2018, 03:40:16 PM
I've euthanized colonists who had a usefulness-ending injury before, and I've killed pawns resisting arrest, but never "executed" thrm per se.
This for me. If somebody absolutely has to go I force the "Just gave up" break on them with the dev console and they wander off the map.
#19
Ideas / Re: put toxic fallout in lower levels with reduced severity
September 12, 2018, 04:08:48 PM
+1, I'd like for that to be an option as well.
#20
Ideas / Re: Water Balloons
September 12, 2018, 04:06:18 PMQuote from: Klokkwork on September 10, 2018, 11:34:24 PM
An activity to stave off the heat when the weather is warm, and to promote social bonds between colonists, and to increase recreational joy.
Great idea! Also has the possibility of !FUN! if someone gets one in the face when they're not ready.
#21
Stories / Re: Married to divorce.
September 06, 2018, 02:56:29 PM
The scoundrels, they only did it for the gifts.
#22
Ideas / Re: Varying Quadrum/Year Lengths
August 31, 2018, 04:38:44 PMQuote from: AileTheAlien on August 28, 2018, 11:39:49 PM
I'd be happy even if this was just exposed for modders to mess with.
IMO this is how this should be implemented rather than complicating the base game.
#23
General Discussion / Re: So I’ve got a problem with plan amount of raw food ingredients?
August 31, 2018, 04:37:26 PM
To simplify things for a first play through I recommend not trying to keep animals for the first few years. Just designate farmers, hunters and a cook and stockpile as much food as your guys possibly can. You'll get a feel for how to balance it eventually.
#24
Ideas / Re: Generators should cause heat!
August 30, 2018, 05:35:49 PMQuote from: deshara218 on August 29, 2018, 07:23:05 PM
chemical generators don't necessarily generate heat IRL. We treat them as if they're diesel engines combusting fuel but that isn't what "chemical generators" are
It doesn't matter, every reaction will generate at least a little waste heat.
Edit: AileTheAlien corrected me that entropy and heat are not equivalent. I still believe that waste heat is necessarily produced in the case of energy generation though.
#25
Ideas / Re: Baby animals inherit tameness
August 30, 2018, 05:34:13 PMQuote from: RawCode on August 30, 2018, 01:31:41 AM
soo you see fun to see how half day puppies haul corpses around without any kind of training?
Although this would be hilarious, the OP didn't ask for the skills other than 'is tame' to be passed along.
#26
Ideas / Re: Let me delete this damn you.
August 28, 2018, 02:18:40 PM
Don't be a history revisionist
#27
Stories / Re: Whats the funniest thing you have ever seen in Rimworld?
August 24, 2018, 03:47:01 PMQuote from: Skryabin on August 23, 2018, 10:41:29 PM
I've just had a turtle going mad alert. Everyone prepared for a deadly fight! But it was moving so slow towards the base, that it lost any manhunter interest on its way and just started wandering...
This made me laugh way too hard
#29
Ideas / Re: Nobody makes one meal at a time!
August 17, 2018, 04:23:34 PMQuote from: Planetfall on August 17, 2018, 03:40:51 PM
I do like the idea of the tilting pot. Say it only has bills for 10 and 20 meals at a time and each meal is cooked twice as fast than if cooked on the stove. and is 3by3 so it can hold all the stacks of food on it.
I support everything in this thread, and this is a good refinement.
#30
Ideas / Re: Your Cheapest Ideas
August 15, 2018, 01:49:26 PMQuote from: rabitibike112 on August 15, 2018, 01:19:34 PM
Cleaning/Cleaner robot. It could have the AI of a chicken and be in the animals are (thus we can make him stay in some select area) and the ability that instead of making things dirty by walking over them this robot chick makes things clean. Totally doable and everyone would love it
So a reskinned chicken mob with a negative 'dirtiness' factor. The very definition of a cheap idea, I love it.