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Messages - OFWG

#211
Ideas / Re: Cannibal balance - Kuru
February 12, 2017, 10:03:38 PM
Quote from: TheMeInTeam on February 12, 2017, 07:16:58 PM
I'd like to see a gameplay argument for changing it rather than extremely shaky evidence that doesn't fit the game's time scale or other food balance.

Gameplay is a fair argument, but there's no shaky evidence with respect to people-eating giving you more food poisoning. Think of it as eating pigs, who can host a very similar slate of pathogens as humans. That's why eating pork rare is a very bad idea.
#212
Ideas / Re: Cannibal balance - Kuru
February 12, 2017, 02:19:57 PM
Quote from: b0rsuk on February 12, 2017, 09:40:11 AM
That's why not even human poop is used as a fertilizer. Germs and parasites would run havoc.

Nope, but the food poisoning was a good point.
#213
Ideas / Re: Take to NEAREST stock pile
February 12, 2017, 02:18:05 PM
Wow, that is a super-turbo-inefficient base layout! You're probably better off letting the doctors be the ones to make the long walk since you're always going to need meals but not always patients. You're not going to get any sort of efficiency out of that. Even the 'take to nearest' option would just clog up the hauling jobs.
#214
Quote from: Zhentar on February 12, 2017, 01:56:50 AM
It's a lot more complicated than just "x number of tiles", but an easy approximation is that they won't go through more than three doors to get to food.

Nope, no doors between my animals and their food when they starved themselves. I very seriously doubt that it's more complicated than x tiles.
#215
Quote from: Jake on February 11, 2017, 10:36:43 PM
...You're playing from the point of view of a tiny, isolated settlement that's totally dependent on what they can find locally or buy off the odd caravan....

Exactly, just the same reason you can't build a spaceship to leave the planet and have it autonomously pilot you to salvation.

Wait....
#216
Quote from: kenmtraveller on February 11, 2017, 10:56:28 PM
... maybe there's something going on with pathing in A16?

I don't think so, as the animals seem to have no trouble with wandering around their allowed area. It looks like as Zhentar said they won't intentionally move toward food that's further than like 10 tiles away.
#217
Ideas / Re: Maneater reactions to hunting too deadly?
February 12, 2017, 12:58:56 AM
If you want any kind of realism, anything other than rhino and elephant type critters should break and run as soon as the hunter shoots nearby.
#218
Ideas / Re: Pyro trait discussion
February 11, 2017, 08:15:45 PM
Quote from: Slimey on February 11, 2017, 04:35:18 AM
Maybe pyros get a mood boost from smelting and cremating?

That's a great idea.
#219
Bugs / Re: Bills do not count items not in stockpiles
February 09, 2017, 05:53:36 PM
I don't think this is a bug as the stockpile system is how the game determines what items actually belong to the colony. So, a design decision.
#220
Ideas / Re: Kevlar®
February 09, 2017, 05:48:50 PM
Quote from: CiceroThePoet on February 09, 2017, 12:36:04 AM
Tynan ceases and desists and we start calling it "Uberfiber" or some crap.

For the record, that's a great name to change it to :D
#221
Quote from: Zhentar on February 09, 2017, 02:47:15 PM
Is the animal feed near the animals? They will only look so far for food before giving up.

This, the animals will literally starve rather than walk a screen's width away to the food.
#222
So that if they raid you again they're impaired.
#223
General Discussion / Re: 64 bit?
February 09, 2017, 02:17:34 PM
Quote from: RawCode on February 08, 2017, 09:14:06 PM
read tech docs first if you don't understand how and why?

I've been a professional developer for 20 years, but please do try to school me :)

64 bit is related to memory usage, not CPU. You're thinking of multiple core maybe?
#224
General Discussion / Re: 64 bit?
February 08, 2017, 09:07:41 PM
Quote from: RawCode on December 25, 2016, 09:38:12 AM
you won't benefit due to CPU single thread bottleneck, please read techdocs.

Did you mean to post in a different thread or something? This is about memory usage.
#225
Ideas / Re: Off-topic suggestions
February 08, 2017, 04:01:37 PM
+1, I thought Tynan's response was a bit of a cop-out. The game is coming along great but really needs these quality of life changes, or IMO at least the hauling ones you listed. It's not a balance issue.