Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - OFWG

#31
Ideas / Re: Maxing out trader's money
August 07, 2018, 02:16:16 PM
+1, it's too fiddly without this
#32
Quote from: bobucles on August 07, 2018, 12:15:57 PM
Disarming prisoners seems like a thing that your guys should do.

I can't believe I've played this game since like A8 and never realized that's probably exactly why they drop their weapon when downed.
#33
General Discussion / Re: Welp, I think I've won.
August 06, 2018, 03:42:22 PM
Not clicking that. If it's a pic just embed it.
#34
Ideas / Re: Lab Meat
August 02, 2018, 05:14:49 PM
I like the idea. The meat would be a turnoff to at least most pawns though.
#35
Ideas / Re: Auto re-fuel button
August 02, 2018, 05:13:11 PM
Been quite a while since I played, but can't you just turn the generator off to keep them from using up the fuel?
#36
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

Thanks for this.
#37
+1, good balanced suggestion
#38
Quote from: Syrchalis on July 17, 2018, 10:01:24 AM
If it was an annoyance along the lines of food poisoning, which you could effectively counter (or choose to just deal with) then I would never disable it, but in it's (sic) current form it's boring and annoying.

100% this
#39
Ideas / Re: Apply Tolerance to meal ingredients.
June 29, 2018, 03:59:23 PM
I agree, but IMO instead of a penalty for eating the same thing there should be a bonus for eating a varied diet. Like Banished, which confers a health bonus for colonists that eat at least 4 kinds of food.
#40
Quote from: Calahan on August 23, 2017, 02:53:50 PM
I'd love to know why since it was a terrible decision IMO, and one of the worst since... maybe it is the worst actually?  ... Best theory I read was that it was done to keep the game friendly for new players.

Yeah, this really may have been the worst decision. If he wanted to simplify the jobs list then he should have taken out 'Bed rest' or one of the other ones that are actually confusing for new players.
#41
Ideas / Re: random undraft toggle
June 25, 2018, 04:19:30 PM
They don't undraft during combat, or I believe even if there are enemies on the map. If you're seeing that then a mod is interfering (I've heard at least one zombie mod can cause this).

It's a feature that fixes a common problem in the older alphas where pawns would stand there and freeze / starve / generally go nuts if you forgot to manually undraft.
#42
It would be nice if the game recognized these relationships at all. When you rescue someone's spouse they should automatically join too.
#43
Quote from: Freeasabird on June 15, 2018, 04:51:31 AM
Add a rubber technology, find rubber plants er whatever and convert it into a new rubber resource use said rubber to insulate many of your electronics so that it will at the very least mitigate power outages.

Actually rubber would insulate electronics from direct electrical contact but wouldn't do anything for an EMP / solar flare. You'd need some kind of a metal farraday cage to protect the circuits, which would actually be pretty sweet.
#44
+1, nice bit of polish. Might even be small enough for the cheap suggestions thread.
#45
Ideas / Re: Slept with parka mood debuff
June 07, 2018, 06:03:40 PM
I like the realism, there's probably something there but IMO what you describe would create a problem with exactly one solution, railroading the player.