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Messages - Dubwise

#601
Just updated to 2.1.0

Update: 5 Sep @ 2:55am
Fixed cooling % using turbine count instead of cooler count
Fixed raiders being able to build nukes
Fixed errors when control computer isnt connected to powernet
Supressed some warnings
Fixed rotatable buildings
Fixed fuel rod usage resetting on save
Fixed incident conditions, burst pipes and cracked fuel rods should now happen
Tweaked meltdown process
Disabled some non functional incidents
Cooling towers now only emit steam if they are being used by the reactor so you can see when spares are being used
Added some chinese translations
#602
theres a v1 but its garbage  :P
#603
Im really sorry but that is probably my Rimushima mod, it has an atomic cannon which fires nuclear warheads that i was toying with adding as byproduct from the reactors but left it out in the end, raiders aren't supposed to be able to make them, i'm patching it now.

I was so preoccupied with whether or not I could, I didn't stop to think if I should. or something like that.

Ok patched it now and uploaded to steam and dropbox
#604
Releases / [1.3] Rimatomics | Rimefeller
August 28, 2016, 06:51:41 PM



Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

Releases
Steam workshop





Drill for oil, process into chemfuel, plastic, composites, napalm

Releases
Steam workshop



Author - Dubwise













How to install:
Unzip the contents and place them in your RimWorld/Mods folder.
Activate the mod in the mod menu in the game.




TERMS AND CONDITIONS:
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the game Rimworld to extend, add, change or remove original capabilities.
OWNER - Original author(s) of the MOD. Under the terms accepted when purchasing Rimworld (https://ludeon.com/rimworld/EULA.txt),
the OWNER has full rights over their MOD.
USER - End user of the mod, person installing the mod.
MODPACK - A collection of MODS
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE RIMWORLD GAME, PARTS OF RIMWORLD MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
All derived works must be free and it has to be clear that the derived work is derived from this MOD, if they are made public.
Also a link to this Page has to be included.
5.MODPACKS
You may add this MOD to any MODPACK, but if the MODPACK is public then you have to include the OWNER's name and a Link to this Page.
(optional) It is appreciated if you let the OWNER know that this MOD has been added to a MODPACK, but this is not required.