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Messages - Trblz42

#46
Ideas / Power management / Crisis center / Force trait
August 30, 2016, 10:46:23 AM
I've enjoyed playing A14/A15 for a while but there are somethings that could be improved:

* Power management console

Have the ability to manage power centrally
- Set groups for electric devices by type or area
- Set rules to centrally to turn on/off all devices (ex: low power situation turn off lighting, melting but keep hydroponics and A/C on) by group
- Get overview of power produced vs consumed

* Crisis center

Through this console, a non-violent colonist can help out on fire fighting, infestation etc
Other options could be to limit access to areas due to infectious decease (prevent non-docs to walk to medical areas), send soldiers to infestation areas etc

* Force traits (w/ crisis center)
Gives also the ability to force action (w/ penalties) to colonist. Ex: in a small colony with no firefighters, someone got to deal with it or all will die. So forcing colonist to fight fire will give them a -10 mood penalty plus more damage, but they WILL fight fire even if their firefighting trait is none (-)

* Crisis center + power management

Combination allows to trigger profiles in case of crisis. Ex: turn of power in area on fire