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Messages - Draegon

#136
Ideas / Aggressive Turrets
November 04, 2016, 09:23:23 PM
I was thinking that while turrets cannot be set to target a specific thing anymore they should have an option to auto kill any wild animal that comes nearby. it would help with protecting farms and colonists that may get hunted by wild animals.
#137
Ideas / Stronger Conduit Variant and or Buried Conduits
November 03, 2016, 08:29:58 PM
I have noticed that conduits get broken incredibly easily and since power generation often requires long lines of conduits (looking at you geothermal) it would make sense to have a stronger variant or one that's buried where attackers/fire cannot get to them. The stronger variant could be more expensive or require some small research. The buried version would be the same cost but require more work plus it would be invisible to attackers or would be targeted far less. I also find it rather odd that attackers can just punch a conduit a bunch of times to break it (I mean really, punching a power cable is unlikely to do much to it).
#138
Outdated / Re: [A15] Power - advanced powergeneration
November 02, 2016, 10:32:22 AM
Will you ever add advanced solar generators?
#139
I noticed that trees are not spawning much after a fire, I have a rather large area of ONLY small plants (which looks neat but still figured you should know).
#140
Releases / Re: [A15] Fences And Floors v1.1
November 01, 2016, 09:14:08 PM
If you have discord you should join the RW modding channel! We can chat about what we need/want for the mod there. :D I believe it's well within your area of expertise.
#141
What are your ideas btw?
#142
Help / Re: Artist with Stuff, any Coders Interested?
October 30, 2016, 11:05:44 PM
We're adding biomes with our mod and will eventually add a Fantasy Forest, so these would be epic for it! As well as the other stuff from your doodles. It would be awesome to have assistance with it or any other biomes you would want to make creatures for. We're currently doing a Cave biome. Feel free to post here or message me if you'd like to help sometimes. More art is always appreciated. :D
#143
Releases / Re: [A15] Fences And Floors v1.1
October 29, 2016, 07:37:33 PM
Pravus, would you be willing to assist our mod in making terrain, floor tiles, and possibly other things? Your work is quite impressive.
#144
Ideas / Re: CaveWorlds
October 24, 2016, 12:31:21 PM
A mod for this sort of thing is in the works.
#145
I personally think it could be integrated with relative ease. They could just drink with meals unless they get dehydrated in deserts or something.
#146
I suppose you have a point. Dammit XD
#147
Yay, a new update! Might I suggest two things? I'm thinking webbed feet/hands for faster water movement (which will be great if my mod plans of an island biome end up going through) and a psionic mutation that makes it easier to tame animals. Adding them is your choice of course. :D
#148
Awesome! Was the caravan bug fixed though?
#149
Outdated / Re: [A15] Alpha Animals
October 16, 2016, 03:14:33 PM
Adding a chitin material would be pretty sweet! Maybe it could be made into special armor and into special looking furniture. (the furniture would be epic for cave homes or bug using colonies) I'd gladly help design them both if you end up wanting to do that. :D
#150
Ideas / Re: Detach Prosthetics from Dead Pawns
October 15, 2016, 10:10:53 AM
I can understand it for simple prosthetics but bionics are probably locked to the person somehow. like integrated into their flesh.