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Messages - mabor0shi

#991
General Discussion / Re: Firefoam poppers explained
September 21, 2016, 01:08:17 AM
hey, thx Jimyoda! I assumed firefoam poppers would hav a much smaller area of effect. maybe they  actually would be a good addition to my colony...
#992
Outdated / Re: [A15] [MODLIST] ItchyFlea's Small Mods
September 18, 2016, 02:58:57 AM
I say combine subarctic_guy & oreganor ideas by 'no training on rotten or dessicated' + 'byproduct is dessicated corpse'. I also think training shud be more time consuming. And, since i think i'm givin itchyFlea orders here: wire fence costs 3 wood+3 steel vs. wood fence costs 4 wood. so, wire fence should have more hp and/or be less flammable. and for realism, maybe it provides less %cover? thx itchyFlea
#993
Quote from: Dingo on September 13, 2016, 08:52:07 AM
Yeah but what he meant is it'll only have one area to spawn the cave, because that's the only place -outside- your home area.
thx Dingo. I was saying u cud pick one cave to leave"unzoned" and that cave wud become yor designated hive spot. I don't think it wud b worthwhile, no matter how much u hate bugs. But if ppl want to use (exploit) the mod in that manner, why stop them? Anyway, looking forward to my colony's first Improved Infestation!
#994
Sounds like u could set all caves except one in the farthest corner of the map to "home area", thus ensuring yor base distance from infestations. But if that's how u want to play the game, the whole point of using mods is to customize the game as u see fit, right? I like the idea that the mod cud b exploited to isolate hives, giving it an optional use for insectophobes. I wanna use this mod as Twoski intended, cuz (now that Twoski pointed it out) I think that vanilla infestations r underpowered. I ain't afraid of no bugs! Bring it on!
#995
Outdated / Re: [A14] HaulPriority (1.0.1) (19.07.2016)
August 30, 2016, 07:43:14 PM
Good news! HaulPriorityLite v1.0.1 works with alpha 15! I been using HaulPriority with a15 since it came out. No problems so far. Maybe it'll cause the psychic drone to make everyone go permanently berserk, I feel it's worth the risk. This mod is absolutely essential.
#996
let us know when u finish the bitBucket update. I, for one, am non-Steam.
#997
This is so ingenious. I know it's a descendant of Skilledbuilder, but hat's off to Hatti for taking it up a notch or two. It blends so well with Vanilla that it if I hadn't installed myself I would have thought it was Vanilla. I love the way the option for selecting minimum quality avoids adding clutter. This mod is second only to HaulPriority mod in practicality and usefulness. After just a few RimWorld days, my colony can no longer imagine life without QualityBuilder. Nothing better than a mod that makes a game less frustrating & tedious, without making it less (or more) challenging. tl;dr thx OP
#998
Thank you OP! Meltdown & Improved Surgery r great ways of adding to Vanilla without changing it. Anyways: topic says "a15 and beyond" yet the individual threads for Meltdown, Apocalypse, and SynthMeat all have topic [a14]. Wazzup?