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Messages - nccvoyager

#181
Strange.
VSync itself is supposed to eliminate horizontal tearing by capping the frame rate to the refresh rate of the screen.

Regardless, in a base computer setup with no third-party programs interfering, you should be able to force VSync on/off from within the NVidia control panel.
(This being said, I have noticed that the Unity engine sometimes interferes with VSync, forcing it on via software rendering if it is forced off via hardware rendering.)

I would suggest setting this to "adaptive" VSync instead of disabling it.
(NVidia adaptive VSync uncaps the frame rate when it drops below the cap, and caps the frame rate when it jumps above the cap.)

As per the official NVidia instructions:

(Right-click and select "open image in new tab" to view the full image if you are using Google Chrome.)

In the event that this tearing continues, a third-party program may be interfering with the VSync lock.
An alternative method to reduce image tearing is to run the game in windowed mode below fullscreen resolution.
This will usually lock the game to a maximum frame rate equal to that of the screen refresh rate at all times.


If the issue still persists after this, I would surmise that the issue is not horizontal tearing caused by frame rate spikes, and is instead display artifacts generated by frame rate drops.

In that case, closing all programs (except RimWorld and Steam if applicable) may help reduce the generation of these artifacts.

Since RimWorld is CPU-intensive, and the Unity engine does not seem to handle multi-threading all that well in most cases, it is likely impossible to eliminate these artifacts entirely, especially with large-scale colonies.

It should be noted that the frame rate will always drop when many or all colonists are asleep.
(A quirk of the simulation "speeding up" when there is very little to calculate. Not really how it works, or why this happens, but this is a complicated subject, so let's just go with that grossly over-simplified explanation.)
#182
If you are running the Steam version, could you please give us a list of any mods you have installed? (If any.)

Could you please upload a copy of your output_log file?
QuoteLog File
Posting a log file means uploading the log RimWorld generated. Here's where to find it:
Windows (Steam): C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt
Windows (non-Steam) has TWO possible locations:
RimWorld####Win\RimWorld####Win_Data\output_log.txt
%userprofile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\output_log.txt
Mac (Steam): Users/<UserName>/Library/Logs/Unity/Player.log
Mac (non-Steam): /Users/[your user name]/Library/Logs/Unity/Player.log
Linux (Steam): /home/<UserName>/.config/unity3d/Ludeon Studios/RimWorld/Player.log
Note: You must run RimWorld from the console or the log file will not be created.  If you don't run RimWorld from the console, you may find the log at /tmp/rimworld_log
Linux (non-Steam): /home/[your user name]/.config/unity3d/Ludeon Studios/RimWorld/Player.log
#183
Could you please upload a copy of your output_log file?

QuoteLog File
Posting a log file means uploading the log RimWorld generated. Here's where to find it:
Windows (Steam): C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt
Windows (non-Steam) has TWO possible locations:
RimWorld####Win\RimWorld####Win_Data\output_log.txt
%userprofile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\output_log.txt
Mac (Steam): Users/<UserName>/Library/Logs/Unity/Player.log
Mac (non-Steam): /Users/[your user name]/Library/Logs/Unity/Player.log
Linux (Steam): /home/<UserName>/.config/unity3d/Ludeon Studios/RimWorld/Player.log
Note: You must run RimWorld from the console or the log file will not be created.  If you don't run RimWorld from the console, you may find the log at /tmp/rimworld_log
Linux (non-Steam): /home/[your user name]/.config/unity3d/Ludeon Studios/RimWorld/Player.log
#184
Bugs / Re: Disturbed Sleep while anesthetized
March 01, 2017, 06:42:33 PM
I will confirm that I have seen this in the vanilla game.
This happens when a pawn is unconscious due to anesthetic and also when a pawn is unconscious due to extreme pain or sickness.

Suggestion for Ludeon: Perhaps checking why the pawn is unconscious before adding the "disturbed sleep" debuff may be a good idea?
Up to you guys though.
#185
Bugs / Re: Right click problem
March 01, 2017, 06:39:36 PM
The right-click context menu only opens when something can be done with the object beneath the cursor.

Set an animal for hunting, select a colonist, and then right-click the animal.
If the context menu still does not show up, please upload a copy of your output_log file and your saved game.
#186
There is a known bug where "released" prisoners which are downed before they leave the map cannot be rescued or captured for healing.
This may be related.
#187
Bugs / Re: transplantation mistake peg leg Broken?
March 01, 2017, 06:36:02 PM
Yes, it is a bit odd that the prosthetic limbs automatically heal as if they were flesh and blood.
It can be assumed that it is for reasons of simplicity.
That's up to Tynan.
It has been so for several versions.

Ja, es ist ein bisschen seltsam, dass die prothetischen Gliedmaßen automatisch heilen, als wären sie Fleisch und Blut.
Es kann davon ausgegangen werden, dass es aus Gründen der Einfachheit ist.
Das ist bis zu Tynan.
Es ist so für mehrere Versionen gewesen.
#188
Bugs / Re: Cannot prioritize extinguishing fire
March 01, 2017, 06:31:35 PM
At the moment, you can draft colonists and place them on the tile next to a fire in order to get them to put it out, even if it is outside of the home area.
Just so you know.
#189
IIRC, this should be fixed for A17 according to Tynan.
#190
This should be fixed for A17.
Was an issue with caching the bleeding rate according to ison, IIRC.
#191
Support / Re: fails to start on mac
March 01, 2017, 06:26:11 PM
Looking around online a little, this may be due to OSX 10.6.8 being out of date.

It seems that several libraries used in several programs may no longer support OSX 10.6.8.
Not sure if this is the issue here, but it may be worth looking into.

(Interestingly, from discussions about similar bugs I read, the only way to develop for older OS versions is to literally have a system with an old OS version installed. Doesn't seem to be any other way to test if your program would still work.)
#192
LogMeIn Hamachi.
I remember using that...

At the core of how the program works for personal home use, Hamachi creates a VPN "tunnel" between up to five internet-connected computers.
This can be used to bypass some features of port-locked routers, and emulates a LAN connection between computers, allowing LAN-multiplayer features to be used online.

(I used to use Hamachi to bypass port restrictions at my high school to let us play games on the systems there. I spent more time learning to bypass restrictions than I did anything else. All that work I could have put into actual educational learning... Oh well.)

Other than bypassing restricted networks, this can also allow LAN-only multiplayer games (mainly speaking of games wherein the online multiplayer component servers have been shut down) to be played online in multiplayer.
(Some latency issues crop up when playing online. Better than nothing though.)

Unimportant droning from here on.

Hamachi can be set up to create several types of networks.
Mesh, Hub-and-Spoke, and Gateway.

In a mesh network, every computer is connected to every other computer directly.
This is great for emulated LAN gaming, and can be used as a virtual LAN setup for corporate entities without a physical LAN network.

In a hub-and-spoke network, all computers communicate to each other through a central computer.
This allows for shared networking while creating control over the connections within the network.

A gateway network is set up almost the same way as a hub-and-spoke network, but the gateway network allows for only a single hub, and allows any computer connected to the central "gateway" to access any device connected to the network.
(Note that this is any device, not just computer. Something hub-and-spoke or mesh networks have difficulty with is sharing printers, scanners, and fax machines.)

Outside of a corporate setting, you would probably only ever use a mesh network with Hamachi.
#193
I noticed about a month ago the "download bar" for Steam now appears to include both the downloading stage, and the installing stage.

From my observations, the game will "download" to around 50% of the bar, and then the downloads page will show an extremely slow rate of download.
This being said, Steam is actually busy replacing the program files at this point.
Why it takes so long, I am unsure.
But, this does seem to be an issue with Steam doing weird stuff.
Again.
#194
Support / Re: Can`t update Rimworld
March 01, 2017, 06:01:33 PM
In the event that you no longer have access to the email you supplied when you bought RimWorld, you should contact Ludeon support.
They may be able to switch your account to a different email address should you supply them with any information they may ask for.
#195
Support / Re: UI Off Screen
February 25, 2017, 02:07:50 PM
As-is, as a temporary fix, you can manually edit the "prefs.xml" file and change the scaling to a value lower than 1 there.

This may cause some graphical glitches, and will probably make things hard to read.

(I would suggest not going lower than 0.85 though. Otherwise you won't be able to read anything.)