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Messages - nccvoyager

#482
Yet, there are humans (in reality or not) whom do, in fact, refuse to eat animal meat or animal products such as eggs and milk.

Whether or not there is a game mechanic for veganism is not particularly relevant to those playing the game whom do subscribe to veganism, and would prefer to have a meat alternative for their colonists.

I can understand the reasoning behind "no mechanic - no need" but correlation does not mean causation.
That is to say that there being no mechanic for veganism in RimWorld is irrelevant in the face of personal preference.
Whether there is a benefit or not, some people would simply prefer to have the option.

You can debate that there is no need for such a thing all you want; it makes no difference.
This is not a mod borne of need; it is a mod borne of preference.
Funnily enough, not even my own preference, as I am most certainly not a vegan, nor even a vegetarian.

In any case, this is a mod; not a direct suggestion for the vanilla game.
#483
Changelog
PTV 02 for RimWorld A15C
-Removed soy mash. (Replaced with quick-rotting red X for save game compatibility.)
-Removed "Grind soybeans" recipe. (Ensure there are no "Grind soybeans" bills active in your save game in stoves or campfires before you update to the new mod version.)
-Now cook soy beverage from raw soybeans, dry soybeans, or mix of both!
-Slightly increased production time for soy beverage. (Offset for reduced steps.)
-Reduced soil fertility multiplier.
-Will anybody ever actually read this?
-Removed sarcasm.
-Changed "cahngelog" to "changelog" properly.
PTV 01 for RimWorld A15C
-First public testing release.

Download Old Versions
PTV 01 for RimWorld A15C - Direct Download Links
Simplified Soy Production PTV01-A15C (RAR Compression)
Simplified Soy Production PTV01-A15C (ZIP Compression)
#484
Unfinished / [A15C] Simplified Soy Production (PTV02)
October 08, 2016, 07:03:05 PM
Important Note
Updated to PVT02, reflecting changes suggested.
When updating from PTV01: Make sure all Electric Stoves, Fueled Stoves, and Campfires have the "Grind Soybeans" bill removed in your saved game before you update to this new version.
If you do remove all the bills, your saved games using this mod will load properly.
All soy mash will rot away immediately (if not frozen) when loading this new version of the mod.
This is intended, as this will remove soy mash from all future saved games, allowing future versions of the mod to not include the soy mash data.


Preface
This is just a little mod I threw together in a couple days after a friend asked why there were no vegan alternatives in RimWorld.
(One day for research, one for coding, testing, and graphics.)
I had intended to create a new food category for "vegan alternatives" but didn't have the time, (or skill,) so it is under "animal products" instead.
I may change that in the future, but for now I'm going to drop this mod here for public testing and use.
This is a soy beverage production chain, simplified down into a couple of "steps" and balanced for early-to-mid-game play.

Mod Components
Soy Plants - Grow soy plants outside, or using hydroponics.
Raw Soybeans - Raw soybeans harvested from soy plants. Must be properly processed before human consumption.
Dried Soybeans - Hulled, dried soybeans. Must be cooked properly before consumption.
Soy Beverage - A soy beverage resembling milk. Does not last long without proper storage.

Mod Notes
Adds recipes for cooking soy beverage, or drying soybeans.
Drying soybeans allows for long-term storage without a freezer, but is not necessary for producing soy beverage.
All steps can be completed at the electric stove, fueled stove, or campfire.
Soy beverage becomes very dangerous if not properly cooked or stored, and rots very quickly to compensate for this.

Mod Compatibility
This mod should be compatible with all other def mods as it does not modify or inherit from any core files. (To my knowledge.)

Mod Download
PTV 01 for RimWorld A15C - Direct Download Links
Simplified Soy Production PTV02-A15C (RAR Compression)
Simplified Soy Production PTV02-A15C (ZIP Compression)

Questions
So, please let me know if you decide to use my mod and there are any issues you come across.
I would also like some feedback as to the balancing of the mod in terms of how quickly the plants grow, and how quickly they can be processed, as well as whether I should reduce the requirements for the growing and processing of soybeans.

Usage
Use parts of this mod as you see fit, and include it in modpacks if you wish.
#485
Ideas / Re: Dual Monitor support
October 05, 2016, 07:50:37 PM
At the moment, you can run the game with the following command line option to change the monitor Unity attempts to run RimWorld with.
Quote-adapter N
Where "N" is replaced with the adapter number. (Usually there is a 1 to 1 ratio for video cards to adapters, though video cards with multiple ports may use individual adapter numbers per port.)
You may need to test several numbers for this option before you find the right one if you have more than one port per video card.

Running the game in borderless fullscreen may also be useful, reducing the number of D3D-device-lost errors the game may output when RimWorld loses focus.
(Either through alt-tabbing, or another method.)
Quote-popupwindow

You can add both of these options to the game through Steam by:
QuoteGoing to the Steam library.
Right-clicking "RimWorld" and choosing "Properties" from the list.
Click "SET LAUNCH OPTIONS..." from this window.
Paste or type the options you wish to add.
Click "OK" and then click "Close" to close these windows.
Start RimWorld.

You can add these options to a DRM-free Windows game by:
QuoteCreating a shortcut to the game executable.
Right-clicking the shortcut and choosing "properties" from the list.
Adding the options you wish to the end of the "Target" field.
Clicking "ok" to save the options.
Start RimWorld using this shortcut.
Be sure to add a space between the end of the target or the final option and the next option you wish to add.
QuoteGood example: C:\Games\RimWorld\RimWorld.exe -adapter 1 -popupwindow
Bad example: C:\Games\RimWorld\RimWorld.exe-adapter 1-popupwindow

I am unsure as to the method of adding these options to a Mac or Linux build, as I run only Windows, myself.
#486
Support / Re: Can't turn off contour/wall highlight
October 05, 2016, 05:24:27 PM
I've seen them a few times.
Some of them appear to be a result of a corner square being considered "enclosed" and a "build roof" order being placed.
Some of them...
No clue.
#487
Wouldn't this cause traders to be unable to buy/sell artifacts?
#488
Ideas / Re: Suggested person important in my opinion
October 04, 2016, 05:38:09 PM
It seems that water has been omitted in order to increase fundamental game balance.
Lest our colonists constantly run across the map for a drink, then run back to the other side to dig out a single tile of mountain, then run back for another drink, and so on.
#489
Support / Re: Black screen (The help thing didn't work)
October 04, 2016, 05:12:34 PM
I just wish I could help more.
Perhaps someone else might be able to render further assistance?
#490
I guess, maybe, the little triangular icons aren't too noticeable?
Took me a while to get used to this view, but now that I use it, I probably couldn't go back even if I had no choice.
#491
Well, I'm glad it worked at least, even though my way of activating it was much longer and more complicated.
Regardless, I do agree that a more in-depth method of marking things for view or not would be useful.
#492
Now that I read the message again, It does do the same thing, doesn't it?
Mmm...
Nevermind then, I just never noticed the icon in the interface I guess.

That being said, this will allow you to collapse "types" of resources, like meals, food, metals, cloth, drugs, and so on, and only expand the ones you need to look at, by pressing the little triangular icons near the list items.

Edit: I would have uploaded a screenshot, but I have no internet at home, so I'm stuck on this netbook with a screen resolution of 1024 x 600, so I can't actually load a game right now.
#493
Support / Re: Black screen (The help thing didn't work)
October 03, 2016, 09:22:17 PM
So, doing some research, this error (HandleD3DDeviceLost) is an error thrown by Unity in regards to several different issues.
Most of those issues seem to deal with graphics idle states, including alt-tabbing from games causing the game to "lose focus" and throw an error.
(This is, apparently, one reason that fullscreen Unity games tend to crash when not the focused window for a while.)

Anyways, much as I shouldn't assume anything, I am going to assume you are running this on a desktop tower.

Are you running a multiple-monitor setup?
If so, try running the game with only one monitor plugged in.

If running with only one monitor, or if that doesn't help, with the "-popupwindow" option still being used for the game, try going to the config folder:
Quote%userprofile%\appdata\locallow\ludeon studios\rimworld\config
(For Win7, though I believe the environment variable is still the same in WinX?)
Open the "Prefs.XML" file.
Change:
Quote<runInBackground>False</runInBackground>
To:
Quote<runInBackground>True</runInBackground>
Then try running RimWorld again.

If this still doesn't help, you could attempt to force Unity into D3D11 mode, or OpenGL mode.
Quote-force-d3d11
Quote-force-opengl
Unfortunately, if my source is correct, D3D11 mode could cause some issues, and OpenGL mode will probably cause poor performance.
Of course, it may also let you run the game, so, there is that.

Other than this, I am sorry to say that I myself cannot give much more assistance.
If none of this helps, I am afraid that awaiting the counsel of someone much more versed than I is the only recourse.
#494
In the start menu search box, or the run window type in:
Quote%userprofile%\appdata\locallow\ludeon studios\rimworld\config
(Windows Key + R to open the run box.)

Open the "Prefs.XML" file with a text editor like notepad.
Change the following line:
Quote<resourceReadoutCategorized>False</resourceReadoutCategorized>
To read:
Quote<resourceReadoutCategorized>True</resourceReadoutCategorized>
(There used to be a checkbox in the options menu for this, wasn't there? I thought there was, anyways... Weird.)
#495
Okay, complete list of mods according to the log file, for anybody looking for it.

QuoteInitializing map from file s1 with mods Core, Muffalo packs, Animal Feed Trough V1.1, ED-ClosableVent, Medical Tab, Less Rebuff, Lockable Doors, Vein Miner, Trading Spot, Efficient Light, RT Fuse, Colony Manager, [T] MoreFloors, PetFollow, Animals Tab, LT-DoorMat, [T] ExpandedCrops, Stonecutting Tweak, Fences, [T] ExpandedCloth, Crafting Hysteresis, Mad Skills - 50%, MBS Spotlights, Herzblatt, Outfitter A15, Storage Search, RT Power Switch, Nackblad Inc Rimhair, Colonist Bar KF, More Furniture, Achtung! Mod v1.3, Barn Stall V1.0, Fireplace Mod V1.6 A15, CPHaulage, Realistic Darkness V1.2, Allow Tool, Grenade Fix, QualityBuilder, Less Incident Trolling, RD - Allow Dazed Drops, Miscellaneous 'CORE', Misc. Training, Misc. Bees'n'Honey, Ushanka! A15, Day/Night Switch, Expanded Prosthetics and Organ Engineering, A Dog Said...Lite, Realistic Medical System EPOE Version, Improved Surgery, EPOE + RMS + IS Compatibility Patch, ADgSd_Lite + ImprvdSrgry Patch, More Vanilla Turrets, Roof Support A15, TrueMods - foxes and wolves comfortable temperature fix, TrueMods - multi-analyzer resources mod, TrueMods - no medicine for hospital bed, TrueMods - ship engine size adjustment, TrueMods - vitals monitor resources mod, TrueMods - nuclear generators, TrueMods - armor vest cost fix, [sd] spaceship, Miniaturisation, Shutdown All, RedistHeat, FishIndustry, and Hospitality A15