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Topics - mrsebseb

#1
Mod bugs / [A17] Blank Social Tab
June 23, 2017, 08:00:13 AM
I've been doing some testing and all my mods seem to play nice until Zombies start arriving (Zombieland).
When I do, the game fails to recall any relationships, leaving the Social tab blank, and throws this error:

Exception filling tab RimWorld.ITab_Pawn_Social: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Pawn_RelationsTracker.OpinionOf_Patch1 (object,Verse.Pawn) <0x00167>
at RimWorld.SocialCardUtility.Recache (Verse.Pawn) <0x00235>
at RimWorld.SocialCardUtility.CheckRecache (Verse.Pawn) <0x0002c>
at RimWorld.SocialCardUtility.DrawRelationsAndOpinions (UnityEngine.Rect,Verse.Pawn) <0x000ae>
at RimWorld.SocialCardUtility.DrawSocialCard (UnityEngine.Rect,Verse.Pawn) <0x00526>
at RimWorld.ITab_Pawn_Social.FillTab () <0x000ab>
at Verse.InspectTabBase/<DoTabGUI>c__AnonStorey44F.<>m__65A () <0x000e3>

Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.<DoTabGUI>c__AnonStorey44F:<>m__65A()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)


EDIT:
Was a problem with Zombieland, has been fixed
#2
Mod bugs / [A16] Error on trying to make a world [SOLVED]
December 29, 2016, 03:14:25 PM
So when starting a new colony and I try to generate a world I get these 2 errors and it aborts the process:

<Removed>

It's probably just some incompatibility I forgot to check.
Anyway, any help is most welcome.


So, I woke up to a fix. It was remote explosives not playing nice with Rimsenal Federation (or the other way around), and it's been fixed.
Tested and if I'm not extremely lucky with the seeds it now works.
Still feels weird it worked with some seeds but not others previously.