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Messages - mrsebseb

#16
Outdated / Re: [A17] Project Fallout v1.5
July 15, 2017, 08:11:58 AM
Quote from: Dermeseti on July 14, 2017, 10:17:01 PM
Quote from: DocEternal on July 14, 2017, 04:41:37 AM
I've been trying to look thru the Steam forums and here as well but can't seem to find an answer. If someone could tell me how to get stimpacks crafted I'd really appreciate it. I have all medical research done, the drug lab built, and have crafted syringes but the stimpack doesn't show up in any bill lists at all. Has anyone else a similar issue?

Sadly the only way I found to do it was doing some coding of the file Chems_Stimpak.xml found in the Fallout mod folder (RimWorld\Mods\Project Fallout v1.5\Defs\ThingDef_Chems) it seems to be missing the lines needed to show up to be produced. If you open the file in Notepad++....actually I'll just add my copy of the file here and you can use it if you wish, just replace it with the old one. I haven't seen or heard from the mod author in a little while but if they come back and ask for this to be removed I will but until then have fun with it.

The lines I changed were around line 40 I think and I just added the recipe to make it, should look like this in the file...

<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<PFBrocFlowerItem>2</PFBrocFlowerItem>
<PFXanderRootItem>2</PFXanderRootItem>
<PFEmptySyringe>1</PFEmptySyringe>
</costList>

As you can see it's fairly simple recipe, 2 broc flowers, 2 xander root, and 1 syringe. I did not do this for super stims and ultra stims, I figured they fit more as a merchant/loot drop item.
The recipe is there, in the recipeDef but it's incomplete/non-functioning. I fixed it and added one for Super Stimpaks (but not Ultra) based on the crafting recipe in the Fallout games.

Recipes are as follows:
Stimpak (mostly as above):

  • 2 Broc Flowers
  • 2 Xander Roots
  • 1 Syringe
  • Medicine Skill of 14 (70 in the games)

Super Stimpak:

  • 1 Stimpak
  • 1 Mutfruit
  • 1 Nuka-Cola
  • 1 Leather
  • Medicine Skill of 18 (90 in the games)

Added a medicine skill check that's rather high, but the skill required to craft the things in the original games is high as well (70 and 90 out of 100 respectively), and stimpaks are quite awesome so I left it that way I feel it's balanced.

Also fixed the recipe to make Broc flower and Xander root into herbal medicine (not tested it though).
1 of each, no prerequisites.
I'll attach the "fixes" if anyone wants them


[attachment deleted by admin due to age]
#17
Releases / Re: [A17] Psychology (2017-7-8 v2)
July 09, 2017, 07:46:59 AM
Quote from: rambo on July 09, 2017, 06:31:04 AM
im sorry but people who are not empathetic will not have empathy for other people which in other words they are psychopaths or sociopath (someone who lost their empathy).

No! Psychopaths and sociopaths lack empathy. Not all who lack empathy are psychopaths or sociopaths.
#18
Releases / Re: [A17] Expanded Incidents (2017-7-8)
July 08, 2017, 01:56:45 PM
Alright, updated the mod (along side psychology) for a new game.
Soon as the colonists land this error pops up every 5-30 seconds:

Exception ticking Monograph: System.NullReferenceException: Object reference not set to an instance of an object
at ExpandedIncidents.Harmony.InteractionWorkerCliquePatch/<>c.<ManageCliques>b__0_0 (Verse.Pawn) <0x0000f>
at System.Linq.Enumerable/<CreateWhereIterator>c__Iterator1D`1<Verse.Pawn>.MoveNext () <0x00100>
at System.Linq.Enumerable.Count<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>) <0x000ac>
at ExpandedIncidents.Harmony.InteractionWorkerCliquePatch.AnyCliqueLinks (Verse.Pawn,Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Pawn>,bool&) <0x0003b>
at ExpandedIncidents.Harmony.InteractionWorkerCliquePatch.ManageCliques (RimWorld.InteractionWorker,Verse.Pawn,Verse.Pawn) <0x000a3>
at (wrapper dynamic-method) RimWorld.InteractionWorker.Interacted_Patch2 (object,Verse.Pawn,Verse.Pawn,System.Collections.Generic.List`1<Verse.RulePackDef>) <0x0002e>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch0 (object,Verse.Pawn,RimWorld.InteractionDef) <0x003d8>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x002e2>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x00025>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick_Patch0 (object) <0x00124>
at Verse.Pawn.Tick () <0x002c8>
at Verse.TickList.Tick () <0x002c0>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#19
Releases / Re: [A17] Psychology (2017-7-7)
July 08, 2017, 09:31:25 AM
With the latest update I get an error on starting up the game:

[HugsLib][ERR] Psychology caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
  at Psychology.PsychologyBase.DefsLoaded () [0x00000] in <filename unknown>:0
  at HugsLib.HugsLibController.OnDefsLoaded () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
#20
Zabrak's have hairs assigned to them that don't come with the mod IIRC.
These ones:http://steamcommunity.com/sharedfiles/filedetails/?id=839849806, I think.
I don't think there a non-steam download.

I don't use it as I use "Facial Stuff" and don't like the idea of double beards (:P) so I disabled the relevant hairstyles.

If you open up Hairs_Zabrak.xml just remove or otherwise disable these entries:

  • XevaZab
  • Tied UpZ
  • WonkyZab
  • VoZunkoZ
  • VoYukariZab
  • VoONEZab
  • VoKiritanZab

And if the tails error is the RTails one, I believe it's harmless. I could be wrong though.
Hope that helps
#21
Releases / Re: [A17] Psychology (2017-7-4)
July 05, 2017, 03:57:31 PM
After the steam version updated for me I started getting this when I load into the game.
Tried the Nexus version (Just in case) to the same result. Error goes away as I disable Psychology.


Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for Psychology.Harmony.Optional.EdBPrepareCarefully ---> System.IO.IOException: Sharing violation on path C:\Users\<username>\Desktop\harmony.log.txt
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
  at System.IO.File.AppendText (System.String path) [0x00000] in <filename unknown>:0
  at Harmony.FileLog.Log (System.String str) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.Emitter.LogLastLocalVariable (System.Reflection.Emit.ILGenerator il) [0x00000] in <filename unknown>:0
  at Harmony.DynamicTools+<>c__DisplayClass1_0.<DeclareLocalVariables>b__0 (System.Reflection.LocalVariableInfo lvi) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[System.Reflection.LocalVariableInfo,System.Reflection.Emit.LocalBuilder].MoveNext () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[System.Reflection.Emit.LocalBuilder].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[System.Reflection.Emit.LocalBuilder]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.ToArray[LocalBuilder] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at Harmony.DynamicTools.DeclareLocalVariables (System.Reflection.MethodBase original, System.Reflection.Emit.ILGenerator il) [0x00000] in <filename unknown>:0
  at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
  at Harmony.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, Harmony.PatchInfo patchInfo) [0x00000] in <filename unknown>:0
  at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.Patch (System.Reflection.MethodBase original, Harmony.HarmonyMethod prefix, Harmony.HarmonyMethod postfix, Harmony.HarmonyMethod transpiler) [0x00000] in <filename unknown>:0
  at Psychology.Harmony.Optional.EdBPrepareCarefully+<>c__DisplayClass0_0.<.cctor>b__0 () [0x00000] in <filename unknown>:0
  at Psychology.Harmony.Optional.EdBPrepareCarefully..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.<DoPlayLoad>m__80F () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
#22
Quote from: Jecmenn on July 05, 2017, 11:51:25 AM
Quote from: mrsebseb on July 05, 2017, 11:44:01 AM
Make sure you have the latest Alien Races Framework

I have 2.1.5 which is the latest version on GitHub. And because i have DRM free version from website i can't download (probably more updated) steam version.

Test downloading it from here: https://github.com/erdelf/AlienRaces
It shows a commit 3 days ago which coincides with the steam update.
#23
Make sure you have the latest Alien Races Framework
#24
Any time an Azuri is on screen I get spammed with this error:

Exception drawing torment: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix (Verse.PawnGraphicSet) <0x00a47>
at (wrapper dynamic-method) Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (object) <0x00016>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x001aa>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00061>
at (wrapper dynamic-method) Verse.Pawn_DrawTracker.DrawAt_Patch1 (object,UnityEngine.Vector3) <0x0002a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x00032>
at Verse.Thing.Draw () <0x00047>
at Verse.ThingWithComps.Draw () <0x00010>
at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef) <0x003f6>

Verse.Log:Error(String)
Verse.DynamicDrawManager:DrawDynamicThings(DrawTargetDef)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


It seems to only be the Azuri pawns that cause it to happen.
Any idea what might be wrong?

EDIT:
Alright, seeing as a new game does not generate bases for the Azuri, I'm guessing they're not meant to show up. That is unless I'm getting multiple issues.
If that is the case Faction Discovery is the "bad guy" as it generates bases for them.
#25
Releases / Re: [A17b] JecsTools [6/24/2017]
June 30, 2017, 08:52:23 AM
Quote from: Resten on June 30, 2017, 08:24:29 AM
Were you able to fix it?

I've not tried it yet, but if you have the mod on Steam, there should've been another update. If it hasn't updated try unsubscribing and then resubscribe to the mod
#26
Releases / Re: [A17b] JecsTools [6/24/2017]
June 30, 2017, 08:16:56 AM
Quote from: Resten on June 30, 2017, 07:58:06 AM
Can i get a fix for this? not sure if its caused by this mod though when i googled part of the error it only popped up this page, so here is the log https://gist.github.com/HugsLibRecordKeeper/b0ecad142fdff23cf0baa1462e1e5704

It looks like the same error I have, which is caused by Humanoid Alien Races 2.0.
#27
Not sure if I accidentally messed up the load order when I added the update to Arachnophobia (as I updated a few other things as well) but I\m still getting errors:

ROMA_SpiderRace61649 started 10 jobs in one tick. newJob=ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848 jobGiver=Arachnophobia.JobGiver_GetFoodSpider jobList=(ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848) (ROMA_ConsumeCocoon A=Thing_ROMA_Cocoon61848)  lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Arachnophobia.JobDriver_ConsumeCocoon:<MakeNewToils>b__10_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Arachnophobia.PawnWebSpinner:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


and

ROMA_SpiderRace61649 started 10 jobs in one tick. newJob=Wait jobGiver= jobList=(Wait) (Wait) (Wait) (Wait) (Wait) (Wait) (Wait) (Wait) (Wait) (Wait) (Wait)  lastJobGiver=
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:Notify_PatherFailed()
Verse.AI.Pawn_PathFollower:PatherFailed()
Verse.AI.Pawn_PathFollower:StartPath_Patch1(Object, LocalTargetInfo, PathEndMode)
Verse.AI.<GotoThing>c__AnonStorey4F2:<>m__7DA()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Arachnophobia.PawnWebSpinner:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I tested a bit as I figured it might be an issue with another mod, however so far it only happens with the spiders. So I'm posting here. It happens in intervals: at first there's nothing. Then it spams errors for a while, followed by a quiet period.
#28
With Arachnophobia I get this error every now and then as I play:
ROMA_SpiderRaceGiant11149 did TryFindLastCellBeforeDoor but found none when it should have been one. Target: Cocoon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
#29
Mod bugs / [A17] Blank Social Tab
June 23, 2017, 08:00:13 AM
I've been doing some testing and all my mods seem to play nice until Zombies start arriving (Zombieland).
When I do, the game fails to recall any relationships, leaving the Social tab blank, and throws this error:

Exception filling tab RimWorld.ITab_Pawn_Social: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Pawn_RelationsTracker.OpinionOf_Patch1 (object,Verse.Pawn) <0x00167>
at RimWorld.SocialCardUtility.Recache (Verse.Pawn) <0x00235>
at RimWorld.SocialCardUtility.CheckRecache (Verse.Pawn) <0x0002c>
at RimWorld.SocialCardUtility.DrawRelationsAndOpinions (UnityEngine.Rect,Verse.Pawn) <0x000ae>
at RimWorld.SocialCardUtility.DrawSocialCard (UnityEngine.Rect,Verse.Pawn) <0x00526>
at RimWorld.ITab_Pawn_Social.FillTab () <0x000ab>
at Verse.InspectTabBase/<DoTabGUI>c__AnonStorey44F.<>m__65A () <0x000e3>

Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.<DoTabGUI>c__AnonStorey44F:<>m__65A()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)


EDIT:
Was a problem with Zombieland, has been fixed
#30
I was playing with Cults, and packed up all my colonists to go raiding. Shortly there after I got spammed by this error so much i couldn't stop the debug log from Auto-Opening:
System.NullReferenceException: Object reference not set to an instance of an object
  at CultOfCthulhu.MapComponent_LocalCultTracker.CanDoJob (Verse.JobDef job, Verse.Pawn pawn, Verse.Thing target) [0x00000] in <filename unknown>:0
  at CultOfCthulhu.MapComponent_LocalCultTracker.CultSeedCheck () [0x00000] in <filename unknown>:0
  at CultOfCthulhu.MapComponent_LocalCultTracker.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 4


It ultimately crashed (after repeating 36 519 times).
Figured it might be the kind of thing I should report.