It doesn't give experience to anything at all now. And that's as designed
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Quote from: MikeLemmer on January 01, 2017, 02:12:59 PMQuote from: O Negative on September 08, 2016, 01:52:30 AMOr, a mental break where a colonist tries to leave the colony entirely.
I agree with this one. It has the same gameplay effect as a suicide while avoiding the sensitive issues surrounding it. Not to mention there's a precedent for people marching off to their deaths in desperate situations. Letting colonists injure/kill themselves would require mechanic changes, and open the door to some scenarios with... rather disturbing implications. ("I got this hideously ugly colonist who wasn't good at anything, so I forced him to sleep outside and eat slop until he snapped and killed himself. My other colonists got a mood buff from his suicide because they disliked him.")
Quote from: O Negative on May 28, 2017, 08:39:47 AMLet's focus on this point, then.
Would be easy to create an addiction/dependence on prisoners and then release them.