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Topics - ProFF7

#1
Mostly for modding, since some of us want to make melee weapons with longer reach (Mainly spears with 2 tile range, and pikes with 3 or more range) to use in melee formations and add some variety to melee types. Maybe add it to the core game?

Ideal would be to just be able to modify the range verb to add reach.
#2
I wonder, what are the most annoying/nonsense things that could actually make you stop playing this wonderful game?

Myself, since I discovered in in A14, got quite addicted to it for some months.

But after some time, I got really tired of mental breaks, specially psychotic wandering with colonist dropping all their stuff (seems to be fixed in A16) and specially BERSERK which is the most fun breaker for me currently.

I like to play with no saves, which gives the game this survival/roguelike feeling, but when something I consider unfair/unrealistic happens, which cripples my game, I feel I have the right to just crash the game and load a previous save, but this also makes me feel like a cheater and kills the immersion.

I found myself re-loading too much after mass berserk outbreaks which would cripple the colony, kill colonists, amputate people etc, that would happen every 5 min which would make me hate the game. I found it not fun and rather frustrating so in the end, I stopped playing at all.

I came back when I heard A16 would introduce world map and with the hope the mental breaks would have been re-worked, which obviosly has not happened. They would still cripple my colony and if it wasnt because I wanted to see how caravans worked, I would have stopped playing again.

In the end, I modified the game so now I only get 5% as many berserk as in the core game and reduced the duration of these to just a few hours. Now with almost no berserk I feel Im enjoying the game again! Its hard to survive and many dire things happen but at least I dont find Im being raped by some bad designed game mechanic!

Other thing I find unfair and will make me reload the game are doctors with 18 skill failing many surgery in a row, with hospital beds, vitals monitor, glitterworld medicine..................while destroying expensive prosthethics and killing colonist even on ridiculously plain operations like amputating the pinky finger of the foot. And even minor failures will still always destroy the implants which doesnt make sense!

Most other things can be harsh, but avoidable with preparation, and the ones are not avoidable, will at least make sense (Dieing from starvation in nuclear fallout, losing colonist to raid or bug hives etc)
What about you, what features of the game would annoy you to the point of quitting?


#3
I was thinking to modify spears to give them more reach, so they would have potential for defensive group fighting (the thing spears are most useful at!). Spears have little use as they are now.
Perhaps create pikes that have even more reach and could be used in pike block formations.

The question is, is it possible to do that? add reach to a melee weapon?