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Messages - Dellamorte

#16
Quote from: rditto48801 on August 13, 2017, 05:15:28 AM
Quote from: Canute on August 13, 2017, 04:23:25 AM
I saw these animal hide walls at previous Alphas because of the camping stuff.
Tents used walls made from anykind of textiles.
Do you got these tents ?

It is a structure with no doors.
Roughly 7x7 in size, but not fully square, as the 4 corner spaces are 'empty'.

Is it stock or a mod that causes these 'tents' made of textiles?

I was starting to think it was possibly related to Misc MapGenerator.
This is from misc. map generator.
#17
The HYPE is real!!!!!
#18
Any chance we could get a version of this for animals, I like to cyber my pets and it is such a shame when your cybernetically enhanced pet dies and you loose all that effort.
#19
If possible I would love to see a compatibility patch to make this mod work with Cybernetic Storm, else I will just do without this mod. I probably should ask the author of Cybernetic Storm to look at this but if you both could get together it might happen quicker.
#20
Outdated / Re: [A17] Enhanced Development - 2017-06-04
August 18, 2017, 01:41:15 AM
Mechanoid Tech adds a personal shield that the pawns can shoot through.
#21
Outdated / Re: [A17] No drop in raids
August 16, 2017, 07:38:12 AM
Yes it does stop drop pods, you can turn that function on and off to allow tradeship drops and such.
#22
Outdated / Re: [A17] Advanced Cabinets
August 05, 2017, 06:09:38 AM
Well I am glad to hear that and in that case am happy to use your mod, am glad you took your time to make this contribution to the community. I did try to look to see if you were the same author but the mod was removed from steam so I did not know for sure.

I assumed you were the author of the previous mod and that was a mistake on my part and for that I apologise, I guess I made an ass of myself with that "ass"umption.
#23
Releases / Re: [A17] Mending
August 04, 2017, 05:03:03 PM
Mending an item also removes the "D" for me aswell, I don't mind that really.
#24
Mods / Re: Anybody know the "more cabinets" mod?
August 04, 2017, 04:56:50 PM
The mod creator updated the mod and broke everyones game, he uploaded an update that was still broken and then just pulled it from steam, I do not expect to see it come back any time soon.
#26
I thought I would make an add-on for Mechanoid Tech, adds Wolframium and Cobalt to the list of bills. I did not change the target version number because the other add-ons and the base mod are still listed for a16. Full credit to the stone add-on I hacked it from from that add on. EDIT: I noticed I left the stone add-on gif in the file, I will do an edit and update it in a day or two and then upload it to Steam, sorry if this causes any trouble.

[attachment deleted by admin due to age]
#27
Outdated / Re: [A15] Right Tool For The Job v1.16
July 12, 2017, 01:04:56 AM
I had pawns stuck at jobs and then I noticed that some of the equipment they had equipped had a minus t global work sped, make you may want to take a look at that first.
#28
Well with 12 rods you can get 90 odd Kw (If I remember correctly) so IMO it is worth running 12 rods.
#29
Quote from: Lost56 on October 16, 2016, 11:42:52 AM
dose the Area Unlocker mod work in A15?

No but there is a mod on the Steam Workshop that does the same thing.
#30
Outdated / Re: [A14] No Cleaning Please! 1.0.2
September 27, 2016, 06:57:21 AM
CCL