Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - EldVarg

#121
Outdated / Re: [A15] Miniaturisation Overloaded
September 11, 2016, 05:57:27 AM
When I edited the files myself I saw that some of these are already in the mod. Wonder why they don't work.

Edit:
There is a difference on mod names like:
"Glitter Tech" and "Glitter Tech (No Surgery)"

I guess that's why.
#122
Outdated / Re: [A15] Miniaturisation Overloaded
September 09, 2016, 08:25:15 AM
Here are the defnames you requested - spawned everything on all the mods I have to see where you can't uninstall (and are not free):

[T] ExpandedCrops (for Vegetable Garden):
* TCookStove
I also can't move the Model T electric stove - even though I have this mod last.
Note: Model T kitchen cupboard works fine.

Storage Crates:
* PackingBenchTierOne
* FoodPackingBench
Though he said he will add support.

Misc. Robots++:
* Table_RPP_RoboticsBench

Medieval Times:ยด
* MedievalTimes_BlacksmithForge
* MedievalTimes_BlacksmithForgeTierTwo
* MedievalTimes_BlacksmithForgeTierThree
* MedievalTimes_FueledSmelter
* MedievalTimes_CraftingStation
* MedievalTimes_StoneHearth
* MedievalTimes_IceCreationStation
* MedievalTimes_TailoringStation
* MedievalTimes_Catapult
* MedievalTimes_Ballista

Medical Training:
* IF_MeditrainTable

RT's Weapon Pack:
* WeaponAssemblyTable

[T] ExpandedCloth:
* BenchTextile

Misc. Objects:
* NanoPrinter
* TurretWeaponBaseMannable

DyeVat:
* DyeVat

Rimushima v2 Modular Nuclear Power:
* UraniumCentrifuge
* TableNuclear
* DryCask
* CoolingPipe
-Might be too big:
* ReactorControl (4x3)
* CoolingTower (5x5)
* Turbine (5x7)
* ReactorCore (6x6)

Glitter Tech (No Surgery):
* PharmaTable
* Electrolyzer
* ambTable
* DynChair
* MissileTurret
* EMPAMortar
* ClusterMortar
* CannisterTurret
* EMTurret
* EMPCharge
* ImpactionCharge
-Might be too big:
* RobAssem (5x2)
* Matterfab (7x2)
* XenonIonTurbine (Steam geyser 6x6)
* Plasma Fusion Reactor (9x9)

Day/Night Switch:
* DayNightSwitch

[T] MiscStuff:
* ThreatSensor

Vegetable Garden:
* ADVHydroponicsBasin
* ADVModularHydroponicsBasin

CaveworldFlora:
* FungiponicsBasin

Practise Target:
* Target

Turrets Pack:
* EnergyTurretGun
* HeavyTurretGun
* SniperTurretGun
* StandardTurretGun
* S-Mine

Rimsenal - Security pack:
* BarrageCannon
* MoltenCannon
* NestAGS
* NestHMG

Rimsenal - Federation:
* Harmonizer
* Harvester

ED-More Vanilla Turrets:
* Turret_DevastatorMortarBomb
* VulcanCannon

MiningCo. ForceField:
* ForceFieldGenerator

MiningCo. LaserFence:
* LaserFencePylon

Vanilla:
* Door
* Autodoor
* Sarcophagus
* CryptosleepCasket
* Campfire
* GeothermalGenerator (6x6)
* Ship_Beam
* Ship_Engine
* Ship_CryptosleepCasket
* Ship_ComputerCore
* Ship_Reactor (5x5)
#123
Cool idea. But you should raise the watt used to match vanilla lights. Yes LED takes less power, but then every light should have a LED version.
#124
Mods / Re: Animal Pack [WIP]
September 02, 2016, 12:19:47 PM
W00t! A also just started to make a similar mod. Maybe we could combine our efforts? Made 4 new animals and counting.

Edit: Attaching image, done Panda, Black Bear, Cave Bear, Giant Tortoise (and made Polar Bear bigger and nastier).

[attachment deleted by admin - too old]
#125
Would love to join. Sent you a pm :).
#126
Help / Re: RimWorld core art source
September 02, 2016, 07:58:05 AM
I also would like a new version with psds :).