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Messages - EldVarg

#16
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 09, 2017, 03:52:15 PM
Ah yes will make the Skylights both take more time and cost more.

I mean the Wind Trap yes, they cost 335W and in dire times they should be able to be flipped off.

The change in tree growth is not to make them grow slower on mars, but to make them grow more like real world growth time. They still grow to fast, but you can say that about many things in Rimworld/MarsX.

I do talk to Dubwise, help him out with this. Trees and co2 usuage will be more complax later on. This patch is just about some blancing and fixes.
#17
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 09, 2017, 09:34:56 AM
Please explain why 2.

Agree with 1, but it's no simple xml change - will add it to the bug list though.
#18
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 09, 2017, 06:53:04 AM
I'm currently doing a MarsX v3.03. It will have some fixes and balance changes. What changes do you think it should have?
Taking about minor xml changes here and not new feature. Like that building should be able to be moved/flicked off, have different amount of health, or more description. Please also state why.

3.03 Done:
* Windturbine: Flickable. Power should be able to be turned off.
* EVA Suit Station: Minifiyable. Should be small enough to be moved.
* All trees: 3 times faster growth rate. Wood should be a luxury material on mars and more realistic.
* EVA Suit: 3 times as fast wear down. Now they should not hold for many years if you use them a lot.
* Tanks has more health and solar panels less. Now they have about the same to each other - more realistic. Also added som description to tanks to better differentiate them.
* Removed the Freeze-dried in the Ration pack name. Fix bug in crates where text is too long. Also makes the spoilage more logical.

Will do:
* Different icons for all materials like inflatable and polymer.
* Add Bauxite & Iron Ore that you have to smelt before use.
* Balance crafting time. Now instant on most.
* Skylights use new more transparent graphics. Also takes longer time to build.
* Sunlamp with less power usage.

May do (non XML but small changes):
* Less Icy sand.


Dubwise will do the 3.5 update in 1-2 months or so. It will have new content, especially from the other mods he are making. He is currently working in Rimushima.
#19
I really think faster smaller updates are better than slower longer ones. I can't see why it would take a total longer time to not release it now? Because you will have to answer questions about it? And bug fix it? Well you will have to do it for a bigger release too, but a lot more.
Work Skrumm/Agile as more and more do nowadays.

Is it not selfish/short term fix for people to think - don't update now because then MY game will not work, I want to play NOW, not later!

I don't think waiting will help modders have to do less work updating their mods. There are other ways of helping modders, like stating all the names that have changed.

In the modding channel there seam to be an agreement to not wait with the release.
#20
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 07, 2017, 04:15:26 PM
I will make a modpack for MarsX soon.

Adding mods that will fit the theme (nope no aliens) - to add content and features that fit the year 2035 or something. Will modify mods as I see fit. Like change wood to other materials (or just add) for building things.
#21
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 07, 2017, 08:57:51 AM
Explain more. Joy activities like running treadmill? Scheduled or free time?

It's a know bug that sometimes treadmill is not used when it should, if pawn is doing long term jobs like making statues. Will be fixed later on.
#22
Bugs / Re: Bills do not count items not in stockpiles
February 07, 2017, 08:00:13 AM
I also call this a bug. I wanted to do until 50 steel components with clutter mod - fast build time, one at a time. Did not want the pawn to run back and forth so I set drop when he stand. Though he built 80 items, not 50 until someone hauled the components to a storage.

I think the HUD will display the correct amount of items - total, within and without storage (but still owned by you).
#23
Nice condensed hud. Like it!
Maybe warn if you have a mod from both steam and manual?
#24
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
February 06, 2017, 07:36:09 PM
You don't, you order them from earth.

More advanced components will be able to be created in the future.
#26
Would it be possible for you (with help of others) made a list of links to many files found from the forum, so you can update a mod when it gets a new version. Similar to steam.
#27
What does the stack merger do? Wish there where a bit longer explanations.
#28
It's because the water treatment system is over used. You nedd to build another one.
#29
Quote from: skullywag on January 28, 2017, 02:26:01 PM
There is an update incoming where the storage will set itself to only allow the 1st thing in the accepted list thats placed in it. (fluffy has pull requested it to me, he beat me to doing it)

W00t!
Would it be hard to make it so if you change what storage is accepted it only accept the last thing you check and remove the rest?
#30
Can we see some cool new screenshots? :)