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Messages - EldVarg

#47
Here are some graphics I have made:

[attachment deleted by admin due to age]
#48
Nice. Whats new (except a16)?

Maybe a thickness to the table boards would look good?
#49
I agree with they should be more costly, and maybe include a lifter.
Auto set to store only the first thing that is on it sounds like a good idea. Maybe also increaste the priority while you are at it, so the same thing won't be chosen for another empty rack (until its full).

Still there is a problem that the rack gets "occupied" when someone takes o leave something to it - then noone else can use it.
#50
I'm guessing because you get response much faster in steam, where it is 10X as many people and all get the update instantly. You don't have to wait long time before feedback.
#51
Nice mods.
I suggest removing the [A15] in the title (as most mods only show latest version).
I suggest compiling a feature list - in addition to the superb changelog - it can now be hard to see what has been changed (especially when some things are also removed after a while).
#52
Wish TrueDestroyer would come back!
"Last Active: 2016-12-27, 14:30:35"
#53
Would be cool to have a storage mod that worked better with MarsX (since it has no hides and little cloth and wood).
#54
Quote from: RazorHed on January 16, 2017, 01:47:48 PM
I think blight should still be active though but only if it works differently. It should only affect one crop at a time and only spreading to other crops if they are close enough for long enough , and not just disappear your plants.  You should get a warning about your so and so crop looking strange. Which would give you time to fight it off , sort of like fighting a fire.
You should have to decide whether or not you want to battle the blight , let the crop die, keep it from spreading to nearby crops.

I concur. Pests are wonderful, but a disease for one type of plant would be nice to have too.
#55
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 17, 2017, 02:58:11 PM
Also don't forget to assign the growing area. Forgot that one myself :p.
#56
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 14, 2017, 04:26:41 AM
dubwise56: What have inspired you with this mod?
I guess The Marsian book and movie?

Any other novel/movie?

Any documentary like this?
https://www.youtube.com/watch?v=SGbY6MaEp4k
#57
Outdated / Re: [A16] Camping Stuff v0.1.0
January 05, 2017, 11:48:16 AM
Cool mod. Would it be possible to make the walls look less thick? Maybe slope in more. Or if walls does not need to fill the whole tile even make them thinner?
#58
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 04, 2017, 05:53:49 PM
Quote from: dubwise56 on January 04, 2017, 08:35:26 AM
* Iron floor. - eh?

Ah I mean, you can build iron walls but not floors (not talking about steel).

Thanks for responding to all my suggestions. You mod is the best. Thank you for everything :).

Quote from: dubwise56 author 3 hours ago in Steam
ok confirmed the pawns facing the wrong direction stuff is an A16 bug nothing to do with mars.

Ah good to know.
#59
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 04, 2017, 03:02:06 AM
Suggestions:
* When building habitat, sometimes building a wall fails. After that you can't finish the wall because of no resource. Maybe start with 15 extra inflatable.
* When you deconstruct things, maybe not all of the 1/4 material should be lost but become some scrappy material that you have to refine to be able to use again. It's all about recycling in a marsian colony right? :)
* A spinning bike that could generate some electricity and at same time fitness (but maybe not as fast as threadmill).
* Inflatabe should deteriorate over long time (so you should replace it with more hardy materials).

---

* Should take longer time to dig for sand.
* Unhappy nudity while showering?
* If warm icy soil should evaporate in a room.
* Do not show milliseconds in mars tab.
* Need seeds for flowers.
* Sky light should take longer time to build.
* Clean EVA Suits sometimes (especially from bladder).
* Incorrect rotation when sitting terlet and running treadmill.
* Steam effect when using airlocks.
* Should need to smelt aluminum ore before use (and same with iron).
* Should need potatoes to plant potatoes (and seeds for every plant).
* Be able to disable irrigation pump.
* Be able to walk psychotic wanderer to safety (and similar).
* Iron floor.
* Be able to fill up others suits.
* Should be able to see h2o levels on dazed.
* Eva Suits have instant build time.
* Should be able to rotate EVA Suit Station.
* Only prioritize MIMEX if it is missing more than 50 units or so (Important - now you fill it all the time with just one).
* Skylight image should be more transparent.
* Polymer icon should be blue.
#60
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 31, 2016, 07:47:08 AM
How do you dig for sand/ice?