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Messages - EldVarg

#61
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 18, 2016, 08:22:35 PM
Quote from: jjjh on December 18, 2016, 06:20:47 AM
even though I build double walls with one tile corridor around them (= three walls in total).

Unfortunately, at least in normal a15, double walls are not better than single walls.
#62
Please post an screenshot of the upcoming release :). I'm really looking forward it.
#63
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 28, 2016, 08:46:56 AM
They are really active in the chat, finding bugs and fixing them and improving stuff :).
#64
Zhentar, you should add dates to the version numbers. Easier to see what's changed.
#65
Maybe sending rock samples back to earth could be one task to do?
Soon with a16 and you be able to get outside colony there would be a lot more things to to. Like go find old mars explorers/landers. Hopefully vehicle support will then be added.
#66
Cool mod. Have not seen this until now.
#67
What he means is that he is lazy? Jk :p
#68
Quote from: yavorh on November 17, 2016, 09:23:12 AM
1. I have at all times at least TWO separate growing rooms, each with double airlocks, their own air supply or both hooked up to a double moxie , each with their own irrigation system and each with their own back up power supply.
- In case of explosion, the other grower keeps growing
- In case of moxi breakdown, the other moxi keeps working
- In case of eclipse, I wait until one set of batteries is drained and I engage the back up for another days' worth of power
- In case of short circuit, the back up power is disconnected from the main power so I don't lose it. I just flick it on.

Learn redundacy. NASA didn't land on the moon without it.

Would be cool if you could share a screenshot of that setup :).
#69
Quote from: Nord on November 07, 2016, 03:22:46 AM
IMO most important thing - winning condition.

I always find that least important in games like this. I never want to finish them - never compleated rimworld even though I could like 5 times. But if there where things like be able to take with you things to new map then maybe :p (rouge like elements - making it somewhat different next time).
#70
Quote from: MikeExp on November 06, 2016, 04:26:33 PM
Breaks the hospitality mod.

Ah that might be why my traders flag always disappears and why visitors stop going to correct room.
#72
Thank you for the pics and info :)
#73
Outdated / Re: [A14] More Traits v1.3.1.1
November 03, 2016, 01:20:30 PM
Whooohoo! :)
#74
Any news on the update? I'm so looking forward this release with the new needs.

Is there anything you want help with to increase the productivity? Is there some modmod you would like for this?
#75
Outdated / Re: [A14] Community Core Library v0.14.3.1
October 25, 2016, 09:07:18 PM
Hint: Look at ASCII table :)