Thanks, i will check it. May be i forget something.
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#31
Releases / Re: [A15] Dingo's Miscellaneous Mods (Updated: October 8th, 2016)
October 11, 2016, 02:50:04 AM #32
Releases / Re: [A15] Dingo's Miscellaneous Mods (Updated: October 8th, 2016)
October 11, 2016, 02:31:30 AM
Thanks,
Can you improve "Repairing Items" ? Sometime one of my batteries is broken, but no one try to fix it. The same problem for everthing else.
Can you improve "Repairing Items" ? Sometime one of my batteries is broken, but no one try to fix it. The same problem for everthing else.
#33
Releases / Re: [A15] Dingo's Miscellaneous Mods (Updated: October 8th, 2016)
October 10, 2016, 09:43:37 AM
For Refactored Work Priorities mod, can you make "detruction items" a bit more priority ? When i build a security complex, then destroy wrong walls i build, no colonist does it. I have to waited a long time.
Thanks,
Thanks,
#34
Outdated / Re: [A15c] Project Fallout v1.3 (Finally Updated)
October 10, 2016, 02:55:23 AM
Thank you !
I will create a new game to enjoy it
I will create a new game to enjoy it
#36
Outdated / Re: [A15c] Project Fallout v1.3 (Finally Updated)
October 09, 2016, 02:00:27 AM
Do i need a new save for this mod ?
#38
Releases / Re: [A15] Map Reroll (1.3.1) The perfect spawn awaits!
October 04, 2016, 02:07:49 AM
I have red screen when i rolled the map several times.
Can you add an option for mountain position (top, bottom, left, right) in mountainous map ?
Thank you for great mod !
Can you add an option for mountain position (top, bottom, left, right) in mountainous map ?
Thank you for great mod !
#39
Releases / Re: [A15] Turret Collection (v1.15 / 01-10-2016) NEW: Tesla Coil Turret!
October 01, 2016, 12:01:28 PMQuote from: eatKenny on October 01, 2016, 09:53:00 AM
added tesla coil turret for better defense against melee rush.
Great
Can you make a version of Tesla coil Turret for stunning enemies?
#40
Outdated / Re: [A15] BlackGold
September 30, 2016, 06:23:27 AM
No minable coals for existing save?
#41
Outdated / Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
September 30, 2016, 02:25:52 AMQuote from: Dark_Inquisitor on September 27, 2016, 06:51:45 AMQuote from: Etherdreamer on September 27, 2016, 03:14:03 AM
After I installed your mod. Restarted the game and this error pop up.
http://imgur.com/a/sHewF
I'm really sorry about that. Fortunately, it's not a very big problem. I've updated the file (and removed old one), so any new downloads will be fine.
I'll update the links in the main post in the few minutes.
Thanks for reporting the problem!
Thank you
Can you make more weapon like grenade, suit... ?
#42
Outdated / Re: [A15] BlackGold
September 30, 2016, 02:22:07 AM
Great Idea !
Sometime i have not enough woods to fuel generators. Because the winter is too long, no tree can grows quick enough.
Sometime i have not enough woods to fuel generators. Because the winter is too long, no tree can grows quick enough.
#43
Outdated / Re: [A15] Metro Armory, Ushanka!, Vanilla-like wheat
September 27, 2016, 04:44:38 AMQuote from: Etherdreamer on September 27, 2016, 03:14:03 AM
After I installed your mod. Restarted the game and this error pop up.
http://imgur.com/a/sHewF
i have a same problem
#44
Outdated / Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
September 21, 2016, 10:03:02 AM
FN mini is too much effective at the large distance. It's effective range even better than Sniper Rifle.
#45
Outdated / Re: [A15] Trading Spot (UD: 9/3/16) - Control where Traders Loiter
September 20, 2016, 03:40:45 AMQuote from: Serenity on September 04, 2016, 01:45:14 PM
Hospitality is about visitors. Not traders. And the author doesn't want to touch traders at all.
But when i enable both Trading Spot and Hospitality, Trading Spot doesn't work. Traders continue go to kitchen and to eat all my meals.